override internal string GetViewPrefabName() { object[] re = HS_CallLuaFace.CallMemberOnce(_LuaTable, "GetViewPrefabName", null); if (re == null || re.Length == 0) { Debugger.LogError("GetViewPrefabName"); return(null); } return(re[0] as string); }
override internal GameObject GetViewPrefab() { object[] re = HS_CallLuaFace.CallMemberOnce(_LuaTable, "GetViewPrefab", null); if (re == null || re.Length == 0) { Debugger.LogError("GetViewPrefab"); return(null); } return(re[0] as GameObject); }
override protected void OnClosed() { base.OnClosed(); HS_CallLuaFace.CallMemberOnce(_LuaTable, "OnClosed"); }