public void Encode(string fileName) { StreamReader file = new StreamReader(fileName); string line = null; int count = 0; while ((line = file.ReadLine()) != null) { if (count % 100 == 0) { Console.WriteLine("Read " + count + " lines."); } GameRecord gameRecord = JsonConvert.DeserializeObject <GameRecord>(line); List <StateKeyInfo> playSec = new List <StateKeyInfo>(); int lastEntity = 1000; foreach (StateKeyInfo stKeyInfo in gameRecord.playSec) { PlayerKeyInfo p1Info = stKeyInfo.attackPlayer; PlayerKeyInfo p2Info = stKeyInfo.defensePlayer; bool isOwnTurn = p1Info.turn == 0 ? true : false; Playfield tempPf = null; if (isOwnTurn) { tempPf = new Playfield(lastEntity, isOwnTurn, p1Info, p2Info); } else { tempPf = new Playfield(lastEntity, isOwnTurn, p2Info, p1Info); } stKeyInfo.nextEntity = tempPf.nextEntity; stKeyInfo.turnSt = 1; Player mPlayer = tempPf.getCurrentPlayer(true); Player ePlayer = tempPf.getCurrentPlayer(false); int length = stKeyInfo.attackPlayer.handcardJsonList.Count; stKeyInfo.attackPlayer.handcardJsonList.Clear(); foreach (Handmanager.Handcard hc in mPlayer.owncards) { PlayerKeyInfo.CardKeyInfo hcInfo = new PlayerKeyInfo.CardKeyInfo(hc, true, tempPf); stKeyInfo.attackPlayer.handcardJsonList.Add(hcInfo); } length = stKeyInfo.defensePlayer.handcardJsonList.Count; stKeyInfo.defensePlayer.handcardJsonList.Clear(); foreach (Handmanager.Handcard hc in ePlayer.owncards) { PlayerKeyInfo.CardKeyInfo hcInfo = new PlayerKeyInfo.CardKeyInfo(hc, true, tempPf); stKeyInfo.defensePlayer.handcardJsonList.Add(hcInfo); } //hero power stKeyInfo.attackPlayer.canPlayHeroPower = new List <int>(); bool canPlayHeroPower = mPlayer.ownAbilityReady && mPlayer.mana >= 2; if (canPlayHeroPower) { stKeyInfo.attackPlayer.canPlayHeroPower.Add(1); } else { stKeyInfo.attackPlayer.canPlayHeroPower.Add(0); } foreach (PlayerKeyInfo.ActionKeyInfo actionKeyInfo in p1Info.playedActionJsonList) { Action action = CreateActionFromInfo(tempPf, actionKeyInfo); tempPf.getNextEntity(); tempPf.doAction(action); PlayerKeyInfo ownkeyInfo, enemykeyInfo; if (isOwnTurn) { ownkeyInfo = new PlayerKeyInfo(tempPf.playerFirst, tempPf.homeDeck, true, tempPf); enemykeyInfo = new PlayerKeyInfo(tempPf.playerSecond, tempPf.awayDeck, false, tempPf); } else { ownkeyInfo = new PlayerKeyInfo(tempPf.playerSecond, tempPf.awayDeck, false, tempPf); enemykeyInfo = new PlayerKeyInfo(tempPf.playerFirst, tempPf.homeDeck, true, tempPf); } StateKeyInfo interState = new StateKeyInfo(tempPf.nextEntity, ownkeyInfo, enemykeyInfo, false, 0.0); //playSec.Add(interState); if (action.own != null) { actionKeyInfo.ownName = action.own.name.ToString(); } if (action.target != null) { actionKeyInfo.targetName = action.target.name.ToString(); } if (action.actionType == actionEnum.playcard || action.actionType == actionEnum.useHeroPower) { if (stKeyInfo.attackPlayer.handcardChange == null) { stKeyInfo.attackPlayer.handcardChange = new List <List <PlayerKeyInfo.CardKeyInfo> >(); } stKeyInfo.attackPlayer.handcardChange.Add(interState.attackPlayer.handcardJsonList); canPlayHeroPower = mPlayer.ownAbilityReady && mPlayer.mana >= 2; if (action.actionType == actionEnum.useHeroPower) { Debug.Assert(canPlayHeroPower == false); actionKeyInfo.cardName = "fireblast"; } else { actionKeyInfo.cardName = action.card.card.name.ToString(); } if (canPlayHeroPower) { stKeyInfo.attackPlayer.canPlayHeroPower.Add(1); } else { stKeyInfo.attackPlayer.canPlayHeroPower.Add(0); } } } playSec.Add(stKeyInfo); lastEntity = tempPf.getNextEntity() + 1; //Console.WriteLine("==================="); //Console.WriteLine("End turn Next Entity:" + lastEntity); //Console.WriteLine("==================="); } gameRecord.playSec = playSec; count++; Helpfunctions.Instance.WriteResultToFileAbs(fileName + ".2.txt", JsonConvert.SerializeObject(gameRecord)); } }
public string getCardKeyInfo(Handmanager.Handcard handcard) { PlayerKeyInfo.CardKeyInfo keyInfo = new PlayerKeyInfo.CardKeyInfo(handcard); return(new JavaScriptSerializer().Serialize(keyInfo)); }
public void EncodeModified(string fileName) { StreamReader file = new StreamReader(fileName); string line = null; int count = 0; while ((line = file.ReadLine()) != null) { //Helpfunctions.Instance.logg(line); if (count % 1000 == 0) { Console.WriteLine("Finished " + count + " lines."); } GameRecord gameRecord = JsonConvert.DeserializeObject <GameRecord>(line); int lastEntity = 1000; foreach (StateKeyInfo stKeyInfo in gameRecord.playSec) { PlayerKeyInfo p1Info = stKeyInfo.attackPlayer; PlayerKeyInfo p2Info = stKeyInfo.defensePlayer; bool isOwnTurn = p1Info.turn == 0 ? true : false; lastEntity = stKeyInfo.nextEntity; Playfield tempPf = null; if (isOwnTurn) { tempPf = new Playfield(lastEntity, isOwnTurn, p1Info, p2Info); } else { tempPf = new Playfield(lastEntity, isOwnTurn, p2Info, p1Info); } stKeyInfo.turnSt = 1; Player mPlayer = tempPf.getCurrentPlayer(true); Player ePlayer = tempPf.getCurrentPlayer(false); int length = stKeyInfo.attackPlayer.handcardJsonList.Count; stKeyInfo.attackPlayer.handcardJsonList.Clear(); foreach (Handmanager.Handcard hc in mPlayer.owncards) { PlayerKeyInfo.CardKeyInfo hcInfo = new PlayerKeyInfo.CardKeyInfo(hc, true, tempPf); stKeyInfo.attackPlayer.handcardJsonList.Add(hcInfo); } length = stKeyInfo.defensePlayer.handcardJsonList.Count; stKeyInfo.defensePlayer.handcardJsonList.Clear(); foreach (Handmanager.Handcard hc in ePlayer.owncards) { PlayerKeyInfo.CardKeyInfo hcInfo = new PlayerKeyInfo.CardKeyInfo(hc, true, tempPf); stKeyInfo.defensePlayer.handcardJsonList.Add(hcInfo); } LinkedList <Action> actionSeq = searchValidSeq(tempPf, p1Info); stKeyInfo.attackPlayer.canPlayHeroPower = new List <int>(); stKeyInfo.attackPlayer.playedActionJsonList = new List <PlayerKeyInfo.ActionKeyInfo>(); stKeyInfo.attackPlayer.handcardChange = new List <List <PlayerKeyInfo.CardKeyInfo> >(); foreach (Action action in actionSeq) { if (action.actionType == actionEnum.useHeroPower || action.actionType == actionEnum.playcard) { PlayerKeyInfo ownkeyInfo, enemykeyInfo; if (isOwnTurn) { ownkeyInfo = new PlayerKeyInfo(tempPf.playerFirst, tempPf.homeDeck, true, tempPf); enemykeyInfo = new PlayerKeyInfo(tempPf.playerSecond, tempPf.awayDeck, false, tempPf); } else { ownkeyInfo = new PlayerKeyInfo(tempPf.playerSecond, tempPf.awayDeck, false, tempPf); enemykeyInfo = new PlayerKeyInfo(tempPf.playerFirst, tempPf.homeDeck, true, tempPf); } StateKeyInfo interState = new StateKeyInfo(tempPf.nextEntity, ownkeyInfo, enemykeyInfo, false, 0.0); stKeyInfo.attackPlayer.handcardChange.Add(interState.attackPlayer.handcardJsonList); bool canPlayHeroPower = mPlayer.ownAbilityReady && mPlayer.mana >= 2; if (canPlayHeroPower) { stKeyInfo.attackPlayer.canPlayHeroPower.Add(1); } else { stKeyInfo.attackPlayer.canPlayHeroPower.Add(0); } } Debug.Assert(stKeyInfo.attackPlayer.canPlayHeroPower.Count == stKeyInfo.attackPlayer.handcardChange.Count); tempPf.getNextEntity(); tempPf.doAction(action); stKeyInfo.attackPlayer.playedActionJsonList.Add(new PlayerKeyInfo.ActionKeyInfo(action)); if (debug) { action.print(); } } lastEntity = tempPf.getNextEntity() + 1; //Console.WriteLine("==================="); //Console.WriteLine("End turn Next Entity:" + lastEntity); //Console.WriteLine("==================="); } count++; Helpfunctions.Instance.WriteResultToFileAbs(fileName + ".3.txt", JsonConvert.SerializeObject(gameRecord)); } }