public override void OnEnd(GridUnit gridUnit) { if (gridUnit.gameObject.layer == GridManager.ENEMY_UNITS_LAYER) { AiInitiatedBattle(gridUnit); } else { gridUnit.ClearInteractionData(); gridUnit.ActionIsDone(); } }
public override void OnEnd(GridUnit gridUnit) { gridUnit.ClearInteractionData(); gridUnit.ActionIsDone(); }