/// <summary> /// 寻找GameObject /// </summary> /// <param name="type"></param> /// <param name="search"></param> /// <returns></returns> protected GameObject SearchGameObject(Type type, AutoSearch search) { var searchPath = search != null ? search.path : string.Empty; var flag = search != null ? search.autoSearchFlag : AutoSearchFlag.Local; if (flag == AutoSearchFlag.Local) { return(transform.Find(searchPath).gameObject); } else { if (string.IsNullOrEmpty(searchPath)) { return(FindObjectOfType(type) as GameObject); } var go = GameObject.Find(searchPath); return(go); } }
protected Component SearchComponent(Type type, AutoSearch search) { var searchPath = search != null ? search.path : string.Empty; var flag = search != null ? search.autoSearchFlag : AutoSearchFlag.Local; if (flag == HMLFramwork.Mono.AutoSearchFlag.Local) { if (string.IsNullOrEmpty(searchPath)) { return(transform.GetComponentInChildren(type)); } return(transform.FindFirstComponentInChild(type, searchPath)); } else { if (string.IsNullOrEmpty(searchPath)) { return(FindObjectOfType(type) as Component); } var go = GameObject.Find(searchPath); return(go ? go.GetComponent(type) as Component : null); } }