/** * Try to load the textures for a player skin from disk at the given path. * This path should be the full path ending in the directory that contains the texture files. */ private bool LoadTexturesForSkin(string path, out PlayerSkin playerSkin) { // Fallback out value to make sure we can always return false if loading failed playerSkin = new PlayerSkin(null, null); if (!Directory.Exists(path)) { return false; } var knightPath = Path.Combine(path, KnightTextureFileName); if (!LoadTexture(knightPath, out var knightTexture)) { return false; } var sprintPath = Path.Combine(path, SprintTextureFileName); if (!LoadTexture(sprintPath, out var sprintTexture)) { return false; } playerSkin = new PlayerSkin(knightTexture, sprintTexture); return true; }
private void StoreDefaultPlayerSkin(HeroController heroController) { var localPlayerObject = heroController.gameObject; var spriteAnimator = localPlayerObject.GetComponent <tk2dSpriteAnimator>(); if (spriteAnimator == null) { return; } // Get the knight and sprint texture from the sprite definitions of the respective animation clips // in the sprite animator of the local HeroController object var knightTexture = spriteAnimator .GetClipByName("Idle")? .frames[0]? .spriteCollection .spriteDefinitions[0]? .material .mainTexture as Texture2D; var sprintTexture = spriteAnimator .GetClipByName("Sprint")? .frames[0]? .spriteCollection .spriteDefinitions[0]? .material .mainTexture as Texture2D; if (knightTexture == null) { Logger.Get().Warn(this, "Tried to store default player skin, but knight texture was null"); return; } if (sprintTexture == null) { Logger.Get().Warn(this, "Tried to store default player skin, but sprint texture was null"); return; } _defaultPlayerSkin = new PlayerSkin(knightTexture, sprintTexture); }