public static void BuildAssetBundles() { // Choose the output path according to the build target. string outputPath = Path.Combine(AssetBundlesOutputPath, AssetBundleUtils.GetPlatformName()); if (!Directory.Exists(outputPath)) { Directory.CreateDirectory(outputPath); } //@TODO: use append hash... (Make sure pipeline works correctly with it.) BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.AppendHashToAssetBundleName, EditorUserBuildSettings.activeBuildTarget); }
static public AssetBundleLoadManifestOperation Initialize() { return(Initialize(AssetBundleUtils.GetPlatformName())); }
public static void SetSourceAssetBundleURL(string absolutePath) { BaseDownloadingURL = absolutePath + AssetBundleUtils.GetPlatformName() + "/"; }