public void OnUnload() { Settings.Default.Save(); GraveyardInstance.Dispose(); GraveyardInstance = null; }
public void OnUnload() { if (Settings?.HasChanges ?? false) { Settings?.Save(); } Settings = null; GraveyardInstance?.Dispose(); GraveyardInstance = null; }
public void OnUnload() { GraveyardInstance.Dispose(); GraveyardInstance = null; }