public static void StopMusicOneAll3D(GameObject owner) { Audio3DPlayer.StopMusicOneAll(owner); }
public static void PauseMusicAll3D(bool isPause) { Audio3DPlayer.PauseMusicAll(isPause); }
public static void StopMusic3D(GameObject owner, int channel) { Audio3DPlayer.StopMusic(owner, channel); }
public static void PlayMusic3D(GameObject owner, string audioName, int channel = 0, float delay = 0f, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f) { Audio3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime); }
public static void PauseMusic3D(GameObject owner, int channel, bool isPause) { Audio3DPlayer.PauseMusic(owner, channel, isPause); }
public static void ReleaseSFX3D(GameObject owner) { Audio3DPlayer.ReleaseSFX(owner); }
public static void ReleaseSFXAll3D() { Audio3DPlayer.ReleaseSFXAll(); }
public static void PlaySFX3D(Vector3 position, string name, float delay = 0f, float volumeScale = 1) { Audio3DPlayer.PlaySFX(position, name, volumeScale, delay); }
public static void PlaySFX3D(GameObject owner, string name, float delay = 0f, float volumeScale = 1f) { Audio3DPlayer.PlaySFX(owner, name, volumeScale, delay); }
public static void ReleaseMusicAll3D() { Audio3DPlayer.ReleaseMusicAll(); }
public static void ReleaseMusic3D(GameObject owner) { Audio3DPlayer.ReleaseMusic(owner); }
public static void StopMusicAll3D() { Audio3DPlayer.StopMusicAll(); }