예제 #1
0
 public static void StopMusicOneAll3D(GameObject owner)
 {
     Audio3DPlayer.StopMusicOneAll(owner);
 }
예제 #2
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 public static void PauseMusicAll3D(bool isPause)
 {
     Audio3DPlayer.PauseMusicAll(isPause);
 }
예제 #3
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 public static void StopMusic3D(GameObject owner, int channel)
 {
     Audio3DPlayer.StopMusic(owner, channel);
 }
예제 #4
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 public static void PlayMusic3D(GameObject owner, string audioName, int channel = 0, float delay = 0f, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f)
 {
     Audio3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime);
 }
예제 #5
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 public static void PauseMusic3D(GameObject owner, int channel, bool isPause)
 {
     Audio3DPlayer.PauseMusic(owner, channel, isPause);
 }
예제 #6
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 public static void ReleaseSFX3D(GameObject owner)
 {
     Audio3DPlayer.ReleaseSFX(owner);
 }
예제 #7
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 public static void ReleaseSFXAll3D()
 {
     Audio3DPlayer.ReleaseSFXAll();
 }
예제 #8
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 public static void PlaySFX3D(Vector3 position, string name, float delay = 0f, float volumeScale = 1)
 {
     Audio3DPlayer.PlaySFX(position, name, volumeScale, delay);
 }
예제 #9
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 public static void PlaySFX3D(GameObject owner, string name, float delay = 0f, float volumeScale = 1f)
 {
     Audio3DPlayer.PlaySFX(owner, name, volumeScale, delay);
 }
예제 #10
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 public static void ReleaseMusicAll3D()
 {
     Audio3DPlayer.ReleaseMusicAll();
 }
예제 #11
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 public static void ReleaseMusic3D(GameObject owner)
 {
     Audio3DPlayer.ReleaseMusic(owner);
 }
예제 #12
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 public static void StopMusicAll3D()
 {
     Audio3DPlayer.StopMusicAll();
 }