public void inspect_Equipment(Equipment_Set equipment, Player player) { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("=================================="); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("Describtion: " + equipment.description + "\nHealth buff:" + equipment.health_Buff + "\nArmor buff: " + equipment.armor_Buff); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("=================================="); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("\nWhat do you want to do now?\n1. Equip\n2. Throw away"); string user_Choice = Console.ReadLine(); if (user_Choice == "1" || user_Choice == "equip") { equip_Equipment(player, equipment); } else if (user_Choice == "2" || user_Choice == "throw away") { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\nThrowing away the "); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine(equipment.name + "!"); Thread.Sleep(1200); } }
public void update_Stats_With_Equipment(Equipment_Set equipment, Player player) { player.equipment_Health = equipment.health_Buff; player.equiped_Equipment = equipment.name; player.health = (equipment.health_Buff + (default_Health * (level * 0.85))); player.armor = equipment.armor_Buff + (default_Armor * (level * 0.85)); }
public void equip_Equipment(Player player, Equipment_Set equipment) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\nEquipping the "); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine(equipment.name); player.update_Stats_With_Equipment(equipment, player); Thread.Sleep(1000); }