예제 #1
0
        public override void ViewDidLayoutSubviews()
        {
            base.ViewDidLayoutSubviews();

            m_Renderer.Resize((int)View.Bounds.Size.Width, (int)View.Bounds.Size.Height);
            m_Canvas.SetSize((int)View.Bounds.Size.Width, (int)View.Bounds.Size.Height);
        }
예제 #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            SampleLoader loader = new SampleLoader(Content)
            {
                Key = "112233445566778899aabbccddeeff"
            };

            Gwen.Platform.Platform.Init(new Gwen.Platform.MonoGame.MonoGamePlatform());
            Gwen.Loader.LoaderBase.Init(loader);

            renderer = new Gwen.Renderer.MonoGame.MonoGame(GraphicsDevice, Content, Content.Load <Effect>("GwenEffect"));
            renderer.Resize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);

            skin             = new Gwen.Skin.TexturedBase(renderer, "Skins/DefaultSkin");
            skin.DefaultFont = new Font(renderer, "Arial", 11);
            canvas           = new Canvas(skin);
            input            = new Gwen.Renderer.MonoGame.Input.MonoGame(this);
            input.Initialize(canvas);

            canvas.SetSize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            m_Time = 0;

            script = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
            script.Options.ScriptLoader = loader;

            GwenNetLua.Lua.Init(script);
            GwenNetLua.Lua.SetCanvas(canvas);

            DynValue result;

            try
            {
                result = script.DoString("return require 'Sample'");
            }
            catch (ScriptRuntimeException ex)
            {
                throw new Exception(String.Format("Runtime error: {0}", ex.DecoratedMessage), ex);
            }
            catch (SyntaxErrorException ex)
            {
                throw new Exception(String.Format("Syntax error: {0}", ex.DecoratedMessage), ex);
            }
            catch (Exception ex)
            {
                throw new Exception(String.Format("Error: {0}", ex.Message), ex);
            }

            if (result.Type == DataType.UserData)
            {
                GwenNetLua.Control.ListBox textOutput = result.UserData.Object as GwenNetLua.Control.ListBox;
                if (textOutput != null)
                {
                    script.Options.DebugPrint = t => { textOutput.AddRow(t); textOutput.ScrollToBottom(); }
                }
                ;
            }
        }
예제 #3
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        // This gets called when the drawing surface is ready
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            Platform.Platform.Init(new Platform.Android.AndroidPlatform());
            Loader.LoaderBase.Init(new Platform.Android.AssetLoader());

            m_Renderer         = new Gwen.Renderer.Android.OpenTK.OpenTK(false);
            m_Skin             = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin.png", "DefaultSkinDefinition.xml");
            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.Android.OpenTK.Input.OpenTK(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(Width, Height);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas);

            m_Stopwatch.Restart();
            m_LastTime = 0;

            // Run the render loop
            Run();
        }
예제 #4
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        static MainCanvas()
        {
            Camera  = new Camera2D();
            GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown;
            GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp;

            GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown;
            GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp;
            GraphicsManager.mouse.Move += Mouse_Move;
            GraphicsManager.mouse.WheelChanged += Mouse_Wheel;

            Camera.OnRender += new GraphicsManager.Renderer(OnRenderFrame);
            Camera.Layer = 10;
            GraphicsManager.Update += new GraphicsManager.Updater(OnUpdateFrame);
            GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize);

            GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose);

            Renderer = new Gwen.Renderer.OpenTK();
            Skin = new Gwen.Skin.TexturedBase(Renderer, @"Data\DefaultSkin.png");
            canvas = new Canvas(Skin);

            input = new Gwen.Input.OpenTK(GraphicsManager.Instance);
            input.Initialize(canvas);

            canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight);
            canvas.ShouldDrawBackground = false;
            canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170);
        }
예제 #5
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    // Use this for initialization
    void Start()
    {
        // create GWEN renderer
        UnityGwenRenderer gwenRenderer = new UnityGwenRenderer();

        // Create GWEN skin
        //Skin.Simple skin = new Skin.Simple(GwenRenderer);
        Gwen.Skin.TexturedBase skin = new Gwen.Skin.TexturedBase(gwenRenderer, "DefaultSkin");

        // set default font
        skin.DefaultFont = new Gwen.Font(gwenRenderer, "Arvo-Regular", 10);

        // Create a Canvas (it's root, on which all other GWEN controls are created)
        m_Canvas = new Gwen.Control.Canvas(skin);
        m_Canvas.SetSize(width, height);
        m_Canvas.ShouldDrawBackground = true;
        m_Canvas.BackgroundColor      = new System.Drawing.Color(255, 150, 170, 170);
        m_Canvas.KeyboardInputEnabled = true;

        //win = new Gwen.Control.WindowControl(m_Canvas);
        //win.SetBounds(50, 50, 300, 300);
        //win.RenderColor = System.Drawing.Color.White;


        // Create GWEN input processor
        m_Input = new Gwen.Input.UnityGwenInput();
        m_Input.Initialize(m_Canvas);
    }
예제 #6
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        static MainCanvas()
        {
            GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown;
            GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp;

            GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown;
            GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp;
            GraphicsManager.mouse.Move += Mouse_Move;
            GraphicsManager.mouse.WheelChanged += Mouse_Wheel;

            Camera.OnRender += OnRenderFrame;
            Camera.Layer = 10;
            GraphicsManager.Update += OnUpdateFrame;
            GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize);

            GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose);

            renderer = new Gwen.Renderer.OpenTK();
            skin = new Gwen.Skin.TexturedBase(renderer, @"media\DefaultSkin.png");
            //skin = new Gwen.Skin.Simple(renderer);
            //skin.DefaultFont = new Gwen.Font(renderer, "Courier", 10);
            canvas = new Canvas(skin);

            input = new Gwen.Input.OpenTK(GraphicsManager.Instance);
            input.Initialize(canvas);

            canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight);
            canvas.ShouldDrawBackground = false;
            canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;
        }
예제 #7
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        static MainCanvas()
        {
            Camera = new Camera2D();
            GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown;
            GraphicsManager.keyboard.KeyUp   += Keyboard_KeyUp;

            GraphicsManager.mouse.ButtonDown   += Mouse_ButtonDown;
            GraphicsManager.mouse.ButtonUp     += Mouse_ButtonUp;
            GraphicsManager.mouse.Move         += Mouse_Move;
            GraphicsManager.mouse.WheelChanged += Mouse_Wheel;

            Camera.OnRender                += new GraphicsManager.Renderer(OnRenderFrame);
            Camera.Layer                    = 10;
            GraphicsManager.Update         += new GraphicsManager.Updater(OnUpdateFrame);
            GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize);

            GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose);

            Renderer = new Gwen.Renderer.OpenTK();
            Skin     = new Gwen.Skin.TexturedBase(Renderer, @"Data\DefaultSkin.png");
            canvas   = new Canvas(Skin);

            input = new Gwen.Input.OpenTK(GraphicsManager.Instance);
            input.Initialize(canvas);

            canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight);
            canvas.ShouldDrawBackground = false;
            canvas.BackgroundColor      = System.Drawing.Color.FromArgb(255, 150, 170, 170);
        }
예제 #8
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitializeOpenGL();

            if (_level != null)
            {
                LoadLevel();
            }
            LoadDebugMeshes();

            gwenRenderer = new Gwen.Renderer.OpenTK();
            gwenSkin     = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png");
            gwenCanvas   = new Gwen.Control.Canvas(gwenSkin);
            gwenInput    = new Gwen.Input.OpenTK(this);

            gwenInput.Initialize(gwenCanvas);
            gwenCanvas.SetSize(Width, Height);
            gwenCanvas.ShouldDrawBackground = false;

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);

            InitializeUI();
            if (true && _level == null && clientData == null)
            {
                LoadClient(@"C:\Dark Age of Camelot_Latest");
                //_levelId = 221;
                _levelId = 79;
            }
        }
예제 #9
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 void OnGUI()
 {
     //GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), guiTex);
     //GUI.DrawTextureWithTexCoords(new Rect(0, 0, 400, 400), skinTex, new Rect(0, 1f - (126f/512f), .2f,126f/512f));
     if (m_Canvas.Width != Screen.width || m_Canvas.Height != Screen.height)
     {
         m_Canvas.SetSize(Screen.width, Screen.height);
     }
     if (m_UnitTest == null)
     {
         //win.Title = "This is a window!";
         // create the unit test control
         m_UnitTest = new UnitTest(m_Canvas);
     }
     if (Event.current.mousePosition.x != mousex || Event.current.mousePosition.y != mousey)
     {
         mousex = Event.current.mousePosition.x;
         mousey = Event.current.mousePosition.y;
         Event tmpevent = new Event();
         tmpevent.type          = EventType.MouseMove;
         tmpevent.mousePosition = Event.current.mousePosition;
         m_Input.ProcessMessage(tmpevent);
     }
     if (Event.current.type == EventType.Repaint)
     {
         m_Canvas.RenderCanvas();
     }
     else if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.ScrollWheel || Event.current.type == EventType.MouseUp || Event.current.type == EventType.KeyDown || Event.current.type == EventType.KeyUp)
     {
         m_Input.ProcessMessage(Event.current);
     }
 }
        protected override void OnResize(ResizeEventArgs e)
        {
            renderer.Resize(e.Width, e.Height);
            canvas.SetSize(e.Width, e.Height);

            base.OnResize(e);
        }
예제 #11
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	// Use this for initialization
	void Start () {
        // create GWEN renderer
        UnityGwenRenderer gwenRenderer = new UnityGwenRenderer();

        // Create GWEN skin
        //Skin.Simple skin = new Skin.Simple(GwenRenderer);
        Gwen.Skin.TexturedBase skin = new Gwen.Skin.TexturedBase(gwenRenderer, "DefaultSkin");

        // set default font
        skin.DefaultFont = new Gwen.Font(gwenRenderer, "Arvo-Regular", 10);

        // Create a Canvas (it's root, on which all other GWEN controls are created)
        m_Canvas = new Gwen.Control.Canvas(skin);
        m_Canvas.SetSize(width, height);
        m_Canvas.ShouldDrawBackground = true;
        m_Canvas.BackgroundColor = new System.Drawing.Color(255, 150, 170, 170);
        m_Canvas.KeyboardInputEnabled = true;

        //win = new Gwen.Control.WindowControl(m_Canvas);
        //win.SetBounds(50, 50, 300, 300);
        //win.RenderColor = System.Drawing.Color.White;
        

        // Create GWEN input processor
        m_Input = new Gwen.Input.UnityGwenInput();
        m_Input.Initialize(m_Canvas);
	}
예제 #12
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(System.Drawing.Color.MidnightBlue);

            Platform.Platform.Init(new Platform.Windows.WindowsPlatform());
            Loader.LoaderBase.Init(new Platform.Windows.FileLoader());

            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL10();
            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL20();
            m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL40();

            m_Skin             = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin.png", "DefaultSkinDefinition.xml");
            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.OpenTK.Input.OpenTK(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(Width, Height);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            if (Configuration.RunningOnMacOS)
            {
                m_Canvas.Scale = 1.5f;
            }

            m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas);

            m_Stopwatch.Restart();
            m_LastTime = 0;
        }
예제 #13
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitializeOpenGL();

            LoadLevel();
            LoadDebugMeshes();

            gwenRenderer = new Gwen.Renderer.OpenTK();
            gwenSkin     = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png");
            gwenCanvas   = new Gwen.Control.Canvas(gwenSkin);
            gwenInput    = new Gwen.Input.OpenTK(this);

            gwenInput.Initialize(gwenCanvas);
            gwenCanvas.SetSize(Width, Height);
            gwenCanvas.ShouldDrawBackground = false;

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);

            InitializeUI();

            //Pre-JIT compile both SharpNav and this project for faster first-time runs.
            Assembly sharpNavAssebmly = Assembly.Load(Assembly.GetExecutingAssembly().GetReferencedAssemblies().First(n => n.Name == "SharpNav"));

            PreJITMethods(sharpNavAssebmly);
            PreJITMethods(Assembly.GetExecutingAssembly());
        }
예제 #14
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin     = new Gwen.Skin.TexturedBase(renderer, "/Users/abo781/Downloads/win_samples_2/OpenTK/gwen.png");
            //skin = new Gwen.Skin.Simple(renderer);
            //skin.DefaultFont = new Font(renderer, "Courier", 10);
            canvas = new Canvas(skin);

            input = new Gwen.Input.OpenTK(this);
            //input = new Gwen.Input.OpenTK();
            input.Initialize(canvas);

            canvas.SetSize(Width, Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;

            //test = new UnitTest.UnitTest(canvas);

            stopwatch.Restart();
            lastTime = 0;

            scene.Init();
        }
예제 #15
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(System.Drawing.Color.MidnightBlue);

            Platform.Platform.Init(new Platform.Windows());

            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL10();
            m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL20();
            //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL42();

            m_Skin             = new Gwen.Skin.TexturedBase(m_Renderer, Gwen.XmlDesigner.XmlDesigner.Settings.Skin);
            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", Configuration.RunningOnMacOS ? 20 : 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.OpenTK.Input.OpenTK(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(Width, Height);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            m_XmlDesigner       = Gwen.Xml.Component.Create <Gwen.XmlDesigner.XmlDesigner>(m_Canvas);
            m_XmlDesigner.Exit += OnExit;

            m_Stopwatch.Restart();
            m_LastTime = 0;
        }
예제 #16
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        public bool InitContext()
        {
            ResetViewport();

            string resfile = LuaRuntime.Instance.BootstrapScript.Globals["ResPath_GwenDefaultSkin"] as string;

            if (string.IsNullOrEmpty(resfile))
            {
                Log.Printf("Error: failed to get global var 'ResPath_GwenDefaultSkin' from script.");
                Log.Printf("Error: failed to locate the default gwen skin due to error above.");
                return(false);
            }

            m_renderer = new Gwen.Renderer.Tao();
            m_skin     = new Gwen.Skin.TexturedBase(m_renderer, resfile);
            m_canvas   = new Canvas(m_skin);
            m_canvas.SetSize(m_maximumWidth, m_maximumHeight);      // the size of gwen canvas is now only used to hold maximum possible scene size
            m_canvas.ShouldDrawBackground = true;
            m_canvas.BackgroundColor      = m_background;
            m_canvas.KeyboardInputEnabled = true;
            m_canvas.MouseInputEnabled    = true;

            m_renderContext = new GwenRenderContext(m_canvas, m_renderer);
            m_renderDevice  = new GwenRenderDevice();

            SceneEd.Instance.InitSelectionContainer(m_canvas);
            glControl.Paint     += new System.Windows.Forms.PaintEventHandler(this.glControl_Paint);
            glControl.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OnMouseMove);

            return(true);
        }
예제 #17
0
        static MainCanvas()
        {
            GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown;
            GraphicsManager.keyboard.KeyUp   += Keyboard_KeyUp;

            GraphicsManager.mouse.ButtonDown   += Mouse_ButtonDown;
            GraphicsManager.mouse.ButtonUp     += Mouse_ButtonUp;
            GraphicsManager.mouse.Move         += Mouse_Move;
            GraphicsManager.mouse.WheelChanged += Mouse_Wheel;

            Camera.OnRender                += OnRenderFrame;
            Camera.Layer                    = 10;
            GraphicsManager.Update         += OnUpdateFrame;
            GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize);

            GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose);

            renderer = new Gwen.Renderer.OpenTK();
            skin     = new Gwen.Skin.TexturedBase(renderer, @"media\DefaultSkin.png");
            //skin = new Gwen.Skin.Simple(renderer);
            //skin.DefaultFont = new Gwen.Font(renderer, "Courier", 10);
            canvas = new Canvas(skin);

            input = new Gwen.Input.OpenTK(GraphicsManager.Instance);
            input.Initialize(canvas);

            canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight);
            canvas.ShouldDrawBackground = false;
            canvas.BackgroundColor      = System.Drawing.Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;
        }
        /// <summary>
        /// Respond to resize events here.
        /// </summary>
        /// <param name="e">Contains information on the new GameWindow size.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnResize(EventArgs e)
        {
            GL.Viewport(0, 0, Width, Height);
            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho(0, Width, Height, 0, -1, 1);

            canvas.SetSize(Width, Height);
        }
예제 #19
0
        /// <summary>
        /// Respond to resize events here.
        /// </summary>
        /// <param name="e">Contains information on the new GameWindow size.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnResize(EventArgs e)
        {
            GL.Viewport(0, 0, Width, Height);

            _projectionMatrix = Matrix4.CreateTranslation(new Vector3(-Width / 2.0f, -Height / 2.0f, 0)) * Matrix4.CreateScale(new Vector3(1, -1, 1)) * Matrix4.CreateOrthographic(Width, Height, -1.0f, 1.0f);

            renderer.Resize(ref _projectionMatrix, Width, Height);
            canvas.SetSize(Width, Height);
        }
예제 #20
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        private void OnClientSizeChanged(object sender, EventArgs e)
        {
            m_Graphics.PreferredBackBufferWidth  = Window.ClientBounds.Width;
            m_Graphics.PreferredBackBufferHeight = Window.ClientBounds.Height;

            m_ChangeGraphicsSettings = true;

            m_Renderer.Resize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight);
            m_Canvas.SetSize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight);
        }
예제 #21
0
        protected override void OnResize(EventArgs e)
        {
            base.OnResize(e);

            if (m_Renderer != null)
            {
                m_Renderer.Resize(Width, Height);
                m_Canvas.SetSize(Width, Height);
            }
        }
예제 #22
0
        private void OnClientSizeChanged(object sender, EventArgs e)
        {
            graphics.PreferredBackBufferWidth  = Window.ClientBounds.Width;
            graphics.PreferredBackBufferHeight = Window.ClientBounds.Height;

            changeGraphicsSettings = true;

            renderer.Resize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            canvas.SetSize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
        }
예제 #23
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        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            renderer = new Gwen.Renderer.Monogame(spriteBatch, Content);
            skin     = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin");

            canvas = new Canvas(skin);
            canvas.SetSize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = Color.Blue.ToGwenColor();
        }
예제 #24
0
        protected override void OnResize(EventArgs e)
        {
            base.OnResize(e);

            GL.Viewport(0, 0, Width, Height);
            float aspect = Width / (float)Height;

            Matrix4 persp = Matrix4.CreatePerspectiveFieldOfView(zoom, aspect, 0.1f, 1000f);

            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadMatrix(ref persp);
            GL.MatrixMode(MatrixMode.Modelview);
            cam.LoadView();

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, 0, 1);
            gwenCanvas.SetSize(Width, Height);
        }
예제 #25
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Platform.Platform.Init(new Gwen.Platform.MonoGame.MonoGamePlatform());
            Loader.LoaderBase.Init(new Gwen.Loader.MonoGame.MonoGameAssetLoader(Content));

            m_Renderer = new Gwen.Renderer.MonoGame.MonoGame(GraphicsDevice, Content, Content.Load <Effect>("GwenEffect"));
            m_Renderer.Resize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight);

            m_Skin             = new Gwen.Skin.TexturedBase(m_Renderer, "Skins/DefaultSkin", "Skins/DefaultSkinDefinition");
            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.MonoGame.Input.MonoGame(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas);

            m_Time = 0;
        }
예제 #26
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitializeOpenGL();

            LoadLevel();
            LoadDebugMeshes();

            gwenRenderer = new Gwen.Renderer.OpenTK();
            gwenSkin     = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png");
            gwenCanvas   = new Gwen.Control.Canvas(gwenSkin);
            gwenInput    = new Gwen.Input.OpenTK(this);

            gwenInput.Initialize(gwenCanvas);
            gwenCanvas.SetSize(Width, Height);
            gwenCanvas.ShouldDrawBackground = false;

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);

            InitializeUI();
        }
		/// <summary>
		/// Setup OpenGL and load resources here.
		/// </summary>
		/// <param name="e">Not used.</param>
		protected override void OnLoad(EventArgs e)
		{
			GL.ClearColor(Color.MidnightBlue);

			renderer = new Gwen.Renderer.OpenTK();
			skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

			skin.DefaultFont = new Font(renderer, "Arial", 10);
			canvas = new Canvas(skin);

			input = new Input.OpenTK(this);
			input.Initialize(canvas);

			canvas.SetSize (1024, 768);
			canvas.ShouldDrawBackground = true;
			canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
			//canvas.KeyboardInputEnabled = true;

			test = new UnitTest.UnitTest(canvas);

			stopwatch.Restart();
			lastTime = 0;
		}
예제 #28
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");
            //skin = new Gwen.Skin.Simple(renderer);
            //skin.DefaultFont = new Font(renderer, "Courier", 10);
            canvas = new Canvas(skin);

            input = new Gwen.Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize(Width, Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;

            var d = new DesignerBase(canvas);

            stopwatch.Restart();
            lastTime = 0;
        }
예제 #29
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin     = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");
            //skin = new Gwen.Skin.Simple(renderer);
            //skin.DefaultFont = new Font(renderer, "Courier", 10);
            canvas = new Canvas(skin);

            input = new Gwen.Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize(Width, Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;

            var d = new DesignerBase(canvas);

            stopwatch.Restart();
            lastTime = 0;
        }
예제 #30
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        private void GlForm_Load(object sender, EventArgs e)
        {
            glControl.InitializeContexts();
            Gl.glClearColor(1f, 0f, 0f, 1f);
            Gl.glMatrixMode(Gl.GL_PROJECTION);
            Gl.glLoadIdentity();
            Gl.glOrtho(0, glControl.Width, glControl.Height, 0, -1, 1);
            Gl.glMatrixMode(Gl.GL_MODELVIEW);
            Gl.glViewport(0, 0, glControl.Width, glControl.Height);

            renderer = new Gwen.Renderer.Tao();
            skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");
            canvas = new Canvas(skin);
            canvas.SetSize(glControl.Width, glControl.Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
            canvas.KeyboardInputEnabled = true;
            canvas.MouseInputEnabled = true;

            test = new UnitTest.UnitTest(canvas);

            stopwatch.Restart();
            lastTime = 0;
        }
예제 #31
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        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin     = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

            skin.DefaultFont = new Font(renderer, "Arial", 10);
            canvas           = new Canvas(skin);

            input = new Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize(Width, Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = Color.FromArgb(255, 150, 170, 170);
            ////canvas.KeyboardInputEnabled = true;

            //Control.TreeControl ctrl = new Control.TreeControl(canvas);

            //ctrl.AddNode("Node One");
            //ctrl.AddNode("Node Two").AddNode("Node Two Inside");
            //ctrl.SetBounds(20, 20, 400, 400);

            test = new UnitTest.UnitTest(canvas);

            //var button = new Button(canvas);
            //button.Font = new Font(renderer, "Times New Roman", 30);
            //button.AutoSizeToContents = false;
            //button.Text = "Hello I am a\n test button!";
            //button.SetPosition(500, 500);
            //button.SetSize(200, 30);

            stopwatch.Restart();
            lastTime = 0;
        }
예제 #32
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitializeOpenGL();

            LoadLevel();
            LoadDebugMeshes();

            gwenRenderer = new Gwen.Renderer.OpenTK();
            gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png");
            gwenCanvas = new Gwen.Control.Canvas(gwenSkin);
            gwenInput = new Gwen.Input.OpenTK(this);

            gwenInput.Initialize(gwenCanvas);
            gwenCanvas.SetSize(Width, Height);
            gwenCanvas.ShouldDrawBackground = false;

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);

            InitializeUI();
        }
예제 #33
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        /// <summary>
        /// Contains the shared constructor code
        /// </summary>
        /// <param name="target"></param>
        private Gui(RenderTarget target)
        {
            _renderer = new Gwen.Renderer.SFML(target);

            skin = new TexturedBase(_renderer, "DefaultSkin.png");

            // load font. TODO: remove hardcoding
            using (var font = new Gwen.Font(_renderer, "OpenSans.ttf", 14))
            {
                if (_renderer.LoadFont(font))
                    _renderer.FreeFont(font);
                else
                {
                    font.FaceName = "Arial Unicode MS";
                    if (_renderer.LoadFont(font))
                        _renderer.FreeFont(font);
                    else
                    {
                        font.FaceName = "Arial";
                        _renderer.LoadFont(font);
                    }
                }

                skin.SetDefaultFont(font.FaceName, 14);
            }

            GuiCanvas = new Canvas(skin);
            GuiCanvas.SetSize((int)target.Size.X, (int)target.Size.Y);
            GuiCanvas.ShouldDrawBackground = false;
            GuiCanvas.BackgroundColor = System.Drawing.Color.Black;
            GuiCanvas.KeyboardInputEnabled = true;

            _input = new Gwen.Input.SFML();
            _input.Initialize(GuiCanvas, target);
        }
예제 #34
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        static void Main()
        {
            //try
            {
                const int width = 1024;
                const int height = 768;

                // Create main window
                m_Window = new RenderWindow(new VideoMode(width, height), "GWEN.Net SFML test", Styles.Titlebar|Styles.Close|Styles.Resize, new ContextSettings(32, 0));

                // Setup event handlers
                m_Window.Closed += OnClosed;
                m_Window.KeyPressed += OnKeyPressed;
                m_Window.Resized += OnResized;
                m_Window.KeyReleased += window_KeyReleased;
                m_Window.MouseButtonPressed += window_MouseButtonPressed;
                m_Window.MouseButtonReleased += window_MouseButtonReleased;
                m_Window.MouseWheelMoved += window_MouseWheelMoved;
                m_Window.MouseMoved += window_MouseMoved;
                m_Window.TextEntered += window_TextEntered;

                //m_Window.SetFramerateLimit(60);

                const int fps_frames = 50;
                List<long> ftime = new List<long>(fps_frames);
                long lastTime = 0;

                // create GWEN renderer
                Renderer.SFML gwenRenderer = new Renderer.SFML(m_Window);

                // Create GWEN skin
                //Skin.Simple skin = new Skin.Simple(GwenRenderer);
                Skin.TexturedBase skin = new Skin.TexturedBase(gwenRenderer, "DefaultSkin.png");

                // set default font
                Font defaultFont = new Font(gwenRenderer) {Size = 10, FaceName = "Arial Unicode MS"};
                
                // try to load, fallback if failed
                if (gwenRenderer.LoadFont(defaultFont))
                {
                    gwenRenderer.FreeFont(defaultFont);
                }
                else // try another
                {
                    defaultFont.FaceName = "Arial";
                    if (gwenRenderer.LoadFont(defaultFont))
                    {
                        gwenRenderer.FreeFont(defaultFont);
                    }
                    else // try default
                    {
                        defaultFont.FaceName = "OpenSans.ttf";
                    }
                }

                skin.SetDefaultFont(defaultFont.FaceName);
                defaultFont.Dispose(); // skin has its own

                // Create a Canvas (it's root, on which all other GWEN controls are created)
                m_Canvas = new Canvas(skin);
                m_Canvas.SetSize(width, height);
                m_Canvas.ShouldDrawBackground = true;
                m_Canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170);
                m_Canvas.KeyboardInputEnabled = true;

                // create the unit test control
                m_UnitTest = new UnitTest.UnitTest(m_Canvas);

                // Create GWEN input processor
                m_Input = new Input.SFML();
                m_Input.Initialize(m_Canvas, m_Window);

                Stopwatch stopwatch = new Stopwatch();
                stopwatch.Start();
                while (m_Window.IsOpen())
                {
                    m_Window.SetActive();
                    m_Window.DispatchEvents();
                    m_Window.Clear();

                    // Clear depth buffer
                    Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT | Gl.GL_COLOR_BUFFER_BIT);

                    if (ftime.Count == fps_frames)
                        ftime.RemoveAt(0);

                    ftime.Add(stopwatch.ElapsedMilliseconds - lastTime);
                    lastTime = stopwatch.ElapsedMilliseconds;

                    if (stopwatch.ElapsedMilliseconds > 1000)
                    {
                        m_UnitTest.Fps = 1000f * ftime.Count / ftime.Sum();
                        stopwatch.Restart();
                    }

                    // render GWEN canvas
                    m_Canvas.RenderCanvas();

                    m_Window.Display();
                }

                // we only need to dispose the canvas, it will take care of disposing all its children
                m_Canvas.Dispose();
                
                // also dispose of these
                skin.Dispose();
                gwenRenderer.Dispose();
            }
            //catch (Exception e)
            //{
                //String msg = String.Format("Exception: {0}\n{1}", e.Message, e.StackTrace);
                //MessageBox.Show(msg);
            //}

            m_Window.Dispose();
        }
예제 #35
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    public void Init(GameWindow gamewindow)
    {
        renderer = new Gwen.Renderer.OpenTK();
        skin = new Gwen.Skin.TexturedBase (renderer, "DefaultSkin.png");
        canvas = new Gwen.Control.Canvas (skin);
        canvas.SetSize (gamewindow.Width, gamewindow.Height);
        canvas.ShouldDrawBackground = true;
        canvas.BackgroundColor = System.Drawing.Color.FromArgb (255, 225, 225, 225);

        input = new Gwen.Input.OpenTK (gamewindow);
        input.Initialize (canvas);

        gamewindow.Keyboard.KeyDown += (s, e) =>
        {
            input.ProcessKeyDown (e);
        };
        gamewindow.Keyboard.KeyUp += (s, e) =>
        {
            input.ProcessKeyUp (e);
        };

        gamewindow.Mouse.ButtonDown += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.ButtonUp += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.Move += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.WheelChanged += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };

        gamewindow.Load += (s, e) =>
        {
            PreLoad();

            gamewindow.VSync = VSyncMode.On;

            PostLoad();
        };

        gamewindow.Resize += (s, e) =>
        {
            GL.Viewport (0, 0, gamewindow.Width, gamewindow.Height);
            GL.MatrixMode (MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho (0, gamewindow.Width, gamewindow.Height, 0, -1, 1);

            canvas.SetSize (gamewindow.Width, gamewindow.Height);
        };

        gamewindow.UpdateFrame += (s, e) =>
        {
            PreUpdate();

            if (renderer.TextCacheSize > 1000)
                renderer.FlushTextCache();

            PostUpdate();
        };

        gamewindow.RenderFrame += (s, e) =>
        {
            gamewindow.MakeCurrent();

            PreRender();

            canvas.RenderCanvas();

            PostRender();

            gamewindow.SwapBuffers();
        };
    }
예제 #36
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitializeOpenGL();

            if (_level != null) LoadLevel();
            LoadDebugMeshes();

            gwenRenderer = new Gwen.Renderer.OpenTK();
            gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png");
            gwenCanvas = new Gwen.Control.Canvas(gwenSkin);
            gwenInput = new Gwen.Input.OpenTK(this);

            gwenInput.Initialize(gwenCanvas);
            gwenCanvas.SetSize(Width, Height);
            gwenCanvas.ShouldDrawBackground = false;

            gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);

            InitializeUI();
            if (true && _level == null && clientData == null)
            {
                LoadClient(@"C:\Dark Age of Camelot_Latest");
                //_levelId = 221;
                _levelId = 79;
            }
        }
        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

            skin.DefaultFont = new Font(renderer, "Arial", 10);
            canvas = new Canvas(skin);

            input = new Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize (1024, 768);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;

            test = new UnitTest.UnitTest(canvas);

            stopwatch.Restart();
            lastTime = 0;
        }
예제 #38
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        /// <summary>
        /// Respond to resize events here.
        /// </summary>
        /// <param name="e">Contains information on the new GameWindow size.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnResize(EventArgs e)
        {
            m_Renderer.Resize(Width, Height);

            m_Canvas.SetSize(Width, Height);
        }
예제 #39
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 /// <summary>
 /// Respond to resize events here.
 /// </summary>
 /// <param name="e">Contains information on the new GameWindow size.</param>
 /// <remarks>There is no need to call the base implementation.</remarks>
 public static void OnResize(EventArgs e)
 {
     canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight);
 }
예제 #40
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        private void setupUi()
        {
            renderer = new Gwen.Renderer.OpenTK();
            Gwen.Skin.Base skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");
            canvas = new Canvas(skin);
            canvas.SetSize(Width, Height);

            gwenInput = new Gwen.Input.OpenTK(this);
            gwenInput.Initialize(canvas);

            Mouse.ButtonDown += Mouse_ButtonDown;
            Mouse.ButtonUp += Mouse_ButtonUp;
            Mouse.Move += Mouse_Move;
            Mouse.WheelChanged += Mouse_Wheel;

            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor = System.Drawing.Color.FromArgb(122, 150, 170, 170);

            // controls
            radioCamera = new RadioButtonGroup(canvas);
            radioCamera.AutoSizeToContents = true;
            radioCamera.SetText("Тип камеры");
            radioCamera.AddOption("Свободная", "free");
            radioCamera.AddOption("Привязанная", "bound");
            radioCamera.SetSelection(0);
            radioCamera.SelectionChanged += radioCamera_SelectionChanged;

            // coord
            GroupBox posGroup = new GroupBox(canvas);
            posGroup.SetText("Позиция камеры");
            posGroup.SizeToChildren();
            posGroup.SetSize(150, 120);
            Gwen.Align.PlaceDownLeft(posGroup, radioCamera, 45);

            labelPosX = new Label(posGroup);
            labelPosY = new Label(posGroup);
            labelPosZ = new Label(posGroup);
            labelPosX.SetText("X: 0.0");
            labelPosY.SetText("Y: 1.0");
            labelPosZ.SetText("Z: 2.0");
            Gwen.Align.PlaceDownLeft(labelPosY, labelPosX, 5);
            Gwen.Align.PlaceDownLeft(labelPosZ, labelPosY, 5);

            // reset button
            Button resetCameraButton = new Gwen.Control.Button(posGroup);
            resetCameraButton.SetText("Сбросить позицию\nкамеры");
            resetCameraButton.Clicked += cameraReset_Clicked;
            resetCameraButton.SizeToContents();
            Gwen.Align.PlaceDownLeft(resetCameraButton, labelPosZ, 5);

            labelSpeed = new Label(canvas);
            Gwen.Align.PlaceDownLeft(labelSpeed, posGroup, 5);

            labelTips = new Label(canvas);
            labelTips.SetText(freeCameraTip + "\n\n" + nodeTransformTip);
            labelTips.SizeToContents();
            Gwen.Align.PlaceDownLeft(labelTips, labelSpeed, 15);

            statusBar = new Gwen.Control.StatusBar(canvas);
            statusBar.Dock = Gwen.Pos.Bottom;
        }