private void setupUi() { renderer = new Gwen.Renderer.OpenTK(); Gwen.Skin.Base skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); canvas = new Canvas(skin); canvas.SetSize(Width, Height); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(canvas); Mouse.ButtonDown += Mouse_ButtonDown; Mouse.ButtonUp += Mouse_ButtonUp; Mouse.Move += Mouse_Move; Mouse.WheelChanged += Mouse_Wheel; canvas.ShouldDrawBackground = true; canvas.BackgroundColor = System.Drawing.Color.FromArgb(122, 150, 170, 170); // controls radioCamera = new RadioButtonGroup(canvas); radioCamera.AutoSizeToContents = true; radioCamera.SetText("Тип камеры"); radioCamera.AddOption("Свободная", "free"); radioCamera.AddOption("Привязанная", "bound"); radioCamera.SetSelection(0); radioCamera.SelectionChanged += radioCamera_SelectionChanged; // coord GroupBox posGroup = new GroupBox(canvas); posGroup.SetText("Позиция камеры"); posGroup.SizeToChildren(); posGroup.SetSize(150, 120); Gwen.Align.PlaceDownLeft(posGroup, radioCamera, 45); labelPosX = new Label(posGroup); labelPosY = new Label(posGroup); labelPosZ = new Label(posGroup); labelPosX.SetText("X: 0.0"); labelPosY.SetText("Y: 1.0"); labelPosZ.SetText("Z: 2.0"); Gwen.Align.PlaceDownLeft(labelPosY, labelPosX, 5); Gwen.Align.PlaceDownLeft(labelPosZ, labelPosY, 5); // reset button Button resetCameraButton = new Gwen.Control.Button(posGroup); resetCameraButton.SetText("Сбросить позицию\nкамеры"); resetCameraButton.Clicked += cameraReset_Clicked; resetCameraButton.SizeToContents(); Gwen.Align.PlaceDownLeft(resetCameraButton, labelPosZ, 5); labelSpeed = new Label(canvas); Gwen.Align.PlaceDownLeft(labelSpeed, posGroup, 5); labelTips = new Label(canvas); labelTips.SetText(freeCameraTip + "\n\n" + nodeTransformTip); labelTips.SizeToContents(); Gwen.Align.PlaceDownLeft(labelTips, labelSpeed, 15); statusBar = new Gwen.Control.StatusBar(canvas); statusBar.Dock = Gwen.Pos.Bottom; }