private void HandleButtonEvent(EmulatorButtonEvent buttonEvent) { switch (buttonEvent.code) { case EmulatorButtonEvent.ButtonCode.kApp: lock (state) { state.appButtonState = buttonEvent.down; state.appButtonDown = buttonEvent.down; state.appButtonUp = !buttonEvent.down; } break; case EmulatorButtonEvent.ButtonCode.kHome: lock (state) { state.homeButtonState = buttonEvent.down; state.homeButtonDown = buttonEvent.down; } if (!buttonEvent.down) { // Finished the recentering gesture. Recenter controller. Recenter(); } break; case EmulatorButtonEvent.ButtonCode.kClick: lock (state) { state.clickButtonState = buttonEvent.down; state.clickButtonDown = buttonEvent.down; state.clickButtonUp = !buttonEvent.down; } break; } }
private void ProcessEventAtEndOfFrame(PhoneEvent e) { switch (e.Type) { case PhoneEvent.Types.Type.MOTION: EmulatorTouchEvent touchEvent = new EmulatorTouchEvent(e.MotionEvent, lastDownTimeMs); onTouchEvent(touchEvent); if (touchEvent.getActionMasked() == EmulatorTouchEvent.Action.kActionDown) { lastDownTimeMs = e.MotionEvent.Timestamp; } break; case PhoneEvent.Types.Type.GYROSCOPE: EmulatorGyroEvent gyroEvent = new EmulatorGyroEvent(e.GyroscopeEvent); onGyroEvent(gyroEvent); break; case PhoneEvent.Types.Type.ACCELEROMETER: EmulatorAccelEvent accelEvent = new EmulatorAccelEvent(e.AccelerometerEvent); onAccelEvent(accelEvent); break; case PhoneEvent.Types.Type.ORIENTATION: EmulatorOrientationEvent orientationEvent = new EmulatorOrientationEvent(e.OrientationEvent); onOrientationEvent(orientationEvent); break; case PhoneEvent.Types.Type.KEY: EmulatorButtonEvent buttonEvent = new EmulatorButtonEvent(e.KeyEvent); onButtonEvent(buttonEvent); break; default: Debug.Log("Unsupported PhoneEvent type: " + e.Type); break; } }
private void onButtonEvent(EmulatorButtonEvent e) { currentButtonEvent = e; if (buttonEventListenersInternal != null) { buttonEventListenersInternal(e); } }
private void HandleButtonEvent(EmulatorButtonEvent buttonEvent) { if (buttonEvent.code == EmulatorButtonEvent.ButtonCode.kHome) { if (buttonEvent.down) { lock (state) { // Started the recentering gesture. state.recentering = true; } } else { // Finished the recentering gesture. Recenter controller. Recenter(); } return; } if (buttonEvent.code != EmulatorButtonEvent.ButtonCode.kApp && buttonEvent.code != EmulatorButtonEvent.ButtonCode.kClick) { return; } lock (state) { if (buttonEvent.code == EmulatorButtonEvent.ButtonCode.kApp) { state.appButtonState = buttonEvent.down; state.appButtonDown = buttonEvent.down; state.appButtonUp = !buttonEvent.down; } else { state.clickButtonState = buttonEvent.down; state.clickButtonDown = buttonEvent.down; state.clickButtonUp = !buttonEvent.down; } } }
private void HandleButtonEvent(EmulatorButtonEvent buttonEvent) { GvrControllerButton buttonMask = 0; switch (buttonEvent.code) { case EmulatorButtonEvent.ButtonCode.kApp: buttonMask = GvrControllerButton.App; break; case EmulatorButtonEvent.ButtonCode.kHome: buttonMask = GvrControllerButton.System; break; case EmulatorButtonEvent.ButtonCode.kClick: buttonMask = GvrControllerButton.TouchPadButton; break; } if (buttonMask != 0) { lock (state) { state.buttonsState &= ~buttonMask; if (buttonEvent.down) { state.buttonsState |= buttonMask; } } if (buttonMask == GvrControllerButton.System) { if (!buttonEvent.down) { // Finished the recentering gesture. Recenter controller. Recenter(); } } } }
private void HandleButtonEvent(EmulatorButtonEvent buttonEvent) { if (buttonEvent.code == EmulatorButtonEvent.ButtonCode.kHome) { if (buttonEvent.down) { lock (state) { // Started the recentering gesture. state.recentering = true; } } else { // Finished the recentering gesture. Recenter controller. Recenter(); } return; } if (buttonEvent.code != EmulatorButtonEvent.ButtonCode.kApp && buttonEvent.code != EmulatorButtonEvent.ButtonCode.kClick) return; lock (state) { if (buttonEvent.code == EmulatorButtonEvent.ButtonCode.kApp) { state.appButtonState = buttonEvent.down; state.appButtonDown = buttonEvent.down; state.appButtonUp = !buttonEvent.down; } else { state.clickButtonState = buttonEvent.down; state.clickButtonDown = buttonEvent.down; state.clickButtonUp = !buttonEvent.down; } } }