internal static void GatherMods() { YamlFile <GuuMod>[] modFiles = YamlUtils.GetModFiles(); SortedSet <GuuMod> loadOrder = new SortedSet <GuuMod>(new ModComparer()); // Filter what is valid and invalid for load foreach (YamlFile <GuuMod> modFile in modFiles) { GuuMod mod = modFile.Read(); // Check for mod ID if (mod.ID == null || mod.ID.Equals(string.Empty)) { GuuCore.LOGGER?.LogWarning($"Missing 'modID' key on file '{modFile.Info.FullName}' or the value is blank. Skipping mod!"); continue; } // Check if it is not example mod if (mod.ID.Equals(EXAMPLE_MOD_ID)) { GuuCore.LOGGER?.LogWarning($"Found example mod ID on file '{modFile.Info.FullName}', please change the ID of the mod. Skipping mod!"); continue; } // Check for assembly to load if (mod.AssemblyName == null || mod.AssemblyName.Equals(string.Empty)) { GuuCore.LOGGER?.LogWarning($"Missing 'assembly' key on file {modFile.Info.FullName}' or the value is blank. Skipping mod!"); continue; } // Check for guu version to see if it can be loaded if (mod.GuuVersion != null && !mod.GuuVersion.Equals(string.Empty)) { if (!ValidateVersion(mod.GuuVersion, GuuCore.GUU_VERSION)) { GuuCore.LOGGER?.LogWarning($"Guu version is outdated. Requires at least '{mod.GuuVersion}' but has '{GuuCore.GUU_VERSION}'. Skipping mod!"); continue; } } mod.Info = modFile.Info; MODS.Add(mod.ID, null); loadOrder.Add(mod); } // Loads the mods and generates their mod information foreach (GuuMod mod in loadOrder) { string modid = mod.ID; string mainAssembly = mod.AssemblyName; string version = mod.Version ?? ASSEMBLY_VERSION_TAG; bool unsafeCheck = mod.IsUnsafe; HashSet <string> required = new HashSet <string>(mod.RequiredMods); EdenHarmony harmony = new EdenHarmony(modid); // Checks if all required mods are available foreach (string req in required) { if (!MODS.ContainsKey(req)) { throw new Exception($"Missing required mod '{req}' when loading '{modid}'"); } } // Checks and loads the main assembly FileInfo assembly = new FileInfo(Path.Combine(mod.Info.Directory.FullName, mainAssembly + GuuCore.DLL_EXTENSION)); if (!assembly.Exists) { throw new Exception($"Cannot load the main assembly '{mainAssembly}' for mod '{modid}'"); } Assembly modAssembly = AssemblyUtils.LoadWithSymbols(assembly.FullName); harmony.LatePatchAll(modAssembly, !unsafeCheck ? AllowedPatchType.ALL : SAFE_PATCH); // Checks if version as {assemblyVersion} tag, and replaces it if (version.Equals(ASSEMBLY_VERSION_TAG)) { mod.Version = modAssembly.GetRuntimeVersion(); } // Obtains the ModMain Type mainType = modAssembly.GetTypes().Single(t => t.IsSubclassOf(typeof(ModMain))); ModMain main = Activator.CreateInstance(mainType) as ModMain; main.Assembly = modAssembly; main.Mod = mod; main.Logger = new ModLogger(modid); main.HarmonyInst = harmony; MOD_CONTEXTS.Add(modAssembly, new ModContext(main.Mod, main)); // Finalizes the load process MODS[modid] = main; } // Loads all modules and registers them foreach (string modid in MODS.Keys) { ModMain main = MODS[modid]; List <IModLoad> moduleMains = new List <IModLoad> { main }; foreach (ModModuleAttribute module in main.GetType().GetCustomAttributes <ModModuleAttribute>()) { string name = module.moduleName; string depID = module.dependentID; string depVer = module.dependentVersion; // Checks if dependent is available, and if so if the version matches if (!MODS.ContainsKey(depID)) { continue; } if (!ValidateVersion(depVer, MODS[depID].Mod.Version)) { continue; } // Checks and loads the assembly FileInfo assembly = new FileInfo(Path.Combine(main.Mod.Info.Directory.FullName, name + GuuCore.DLL_EXTENSION)); if (!assembly.Exists) { throw new Exception($"Trying to load module '{name}' for mod '{modid}', but it wasn't found!"); } Assembly moduleAssembly = AssemblyUtils.LoadWithSymbols(assembly.FullName); main.HarmonyInst?.LatePatchAll(moduleAssembly, !main.Mod.IsUnsafe ? AllowedPatchType.ALL : SAFE_PATCH); // Obtains the ModuleMain Type mainType = moduleAssembly.GetTypes().Single(t => t.IsSubclassOf(typeof(ModuleMain))); ModuleMain moduleMain = Activator.CreateInstance(mainType) as ModuleMain; moduleMain.Assembly = moduleAssembly; moduleMain.Main = main; MOD_CONTEXTS.Add(moduleAssembly, MOD_CONTEXTS[main.Assembly]); // Finalizes the load process for this mod's modules moduleMains.Add(moduleMain); } // Finalizes the load process for all modules main.Mod.Modules = moduleMains.ToArray(); } // Executes all late patches foreach (ModMain main in MODS.Values) { main.HarmonyInst?.ExecuteLatePatches(); } // Initializes the mods Init(); // Preloads the mods PreLoad(); // Triggers registration for all mods Register(); }
//+ CONSTRUCTOR internal ModContext(GuuMod mod, ModMain main) { Mod = mod; Main = main; }