// Token: 0x06000017 RID: 23 RVA: 0x00003680 File Offset: 0x00001880 public GameObject Build() { GameObject result; try { Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(this.spritePath); GameObject gameObject = SpriteBuilder.SpriteFromResource(this.spritePath, null); string text = (this.modID + ":" + this.name).ToLower().Replace(" ", "_"); //string roomPath = this.roomPath; gameObject.name = text; tk2dSprite component = gameObject.GetComponent <tk2dSprite>(); component.IsPerpendicular = true; component.PlaceAtPositionByAnchor(this.offset, tk2dBaseSprite.Anchor.LowerCenter); Transform transform = new GameObject("talkpoint").transform; transform.position = gameObject.transform.position + this.talkPointOffset; transform.SetParent(gameObject.transform); bool flag = !this.usesCustomColliderOffsetAndSize; bool flag2 = flag; if (flag2) { IntVector2 intVector = new IntVector2(textureFromResource.width, textureFromResource.height); this.colliderOffset = new IntVector2(0, 0); this.colliderSize = new IntVector2(intVector.x, intVector.y / 2); } SpeculativeRigidbody speculativeRigidbody = component.SetUpSpeculativeRigidbody(this.colliderOffset, this.colliderSize); speculativeRigidbody.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual, CollisionLayer = CollisionLayer.PlayerBlocker, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = this.colliderOffset.x, ManualOffsetY = this.colliderOffset.y, ManualWidth = this.colliderSize.x, ManualHeight = this.colliderSize.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0, }); speculativeRigidbody.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual, CollisionLayer = CollisionLayer.EnemyBlocker, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = this.colliderOffset.x, ManualOffsetY = this.colliderOffset.y, ManualWidth = this.colliderSize.x, ManualHeight = this.colliderSize.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0, }); speculativeRigidbody.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual, CollisionLayer = CollisionLayer.BulletBlocker, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = this.colliderOffset.x, ManualOffsetY = this.colliderOffset.y, ManualWidth = this.colliderSize.x, ManualHeight = this.colliderSize.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0, }); speculativeRigidbody.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual, CollisionLayer = CollisionLayer.EnemyBulletBlocker, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = this.colliderOffset.x, ManualOffsetY = this.colliderOffset.y, ManualWidth = this.colliderSize.x, ManualHeight = this.colliderSize.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0, }); speculativeRigidbody.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual, CollisionLayer = CollisionLayer.BeamBlocker, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = this.colliderOffset.x, ManualOffsetY = this.colliderOffset.y, ManualWidth = this.colliderSize.x, ManualHeight = this.colliderSize.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0, }); OldShrineFactory.CustomShrineController customShrineController = gameObject.AddComponent <OldShrineFactory.CustomShrineController>(); customShrineController.ID = text; customShrineController.roomStyles = this.roomStyles; customShrineController.isBreachShrine = true; customShrineController.offset = this.offset; customShrineController.pixelColliders = speculativeRigidbody.specRigidbody.PixelColliders; customShrineController.factory = this; customShrineController.OnAccept = this.OnAccept; customShrineController.OnDecline = this.OnDecline; customShrineController.CanUse = this.CanUse; bool flag3 = this.interactableComponent != null; bool flag4 = flag3; IPlayerInteractable item; if (flag4) { item = (gameObject.AddComponent(this.interactableComponent) as IPlayerInteractable); } else { SimpleShrine simpleShrine = gameObject.AddComponent <SimpleShrine>(); simpleShrine.isToggle = this.isToggle; simpleShrine.OnAccept = this.OnAccept; simpleShrine.OnDecline = this.OnDecline; simpleShrine.CanUse = this.CanUse; simpleShrine.text = this.text; simpleShrine.acceptText = this.acceptText; simpleShrine.declineText = this.declineText; simpleShrine.talkPoint = transform; item = simpleShrine; } GameObject gameObject2 = ShrineFakePrefab.Clone(gameObject); gameObject2.GetComponent <OldShrineFactory.CustomShrineController>().Copy(customShrineController); gameObject2.name = text; bool flag5 = this.isBreachShrine; bool flag6 = flag5; if (flag6) { bool flag7 = !RoomHandler.unassignedInteractableObjects.Contains(item); bool flag8 = flag7; if (flag8) { RoomHandler.unassignedInteractableObjects.Add(item); } } else { bool flag9 = !this.room; bool flag10 = flag9; if (flag10) { this.room = RoomFactory.CreateEmptyRoom(12, 12); } OldShrineFactory.RegisterShrineRoom(gameObject2, this.room, text, this.offset, this.RoomWeight); } OldShrineFactory.builtShrines.Add(text, gameObject2); result = gameObject; } catch (Exception e) { Tools.PrintException(e, "FF0000"); result = null; } return(result); }
// Token: 0x0600009A RID: 154 RVA: 0x00008084 File Offset: 0x00006284 public GameObject Build() { GameObject result; try { Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(this.spritePath); GameObject gameObject = SpriteBuilder.SpriteFromResource(this.spritePath, null); string text = (this.modID + ":" + this.name).ToLower().Replace(" ", "_"); gameObject.name = text; tk2dSprite component = gameObject.GetComponent <tk2dSprite>(); component.IsPerpendicular = true; component.PlaceAtPositionByAnchor(this.offset, tk2dBaseSprite.Anchor.LowerCenter); Transform transform = new GameObject("talkpoint").transform; transform.position = gameObject.transform.position + this.talkPointOffset; transform.SetParent(gameObject.transform); bool flag = !this.usesCustomColliderOffsetAndSize; bool flag2 = flag; bool flag3 = flag2; if (flag3) { IntVector2 intVector = new IntVector2(textureFromResource.width, textureFromResource.height); this.colliderOffset = new IntVector2(0, 0); this.colliderSize = new IntVector2(intVector.x, intVector.y / 2); } SpeculativeRigidbody speculativeRigidbody = component.SetUpSpeculativeRigidbody(this.colliderOffset, this.colliderSize); ShrineFactory.CustomShrineController customShrineController = gameObject.AddComponent <ShrineFactory.CustomShrineController>(); customShrineController.ID = text; customShrineController.roomStyles = this.roomStyles; customShrineController.isBreachShrine = true; customShrineController.offset = this.offset; customShrineController.pixelColliders = speculativeRigidbody.specRigidbody.PixelColliders; customShrineController.factory = this; customShrineController.OnAccept = this.OnAccept; customShrineController.OnDecline = this.OnDecline; customShrineController.CanUse = this.CanUse; customShrineController.text = this.text; customShrineController.acceptText = this.acceptText; customShrineController.declineText = this.declineText; bool flag4 = this.interactableComponent == null; bool flag5 = flag4; bool flag6 = flag5; if (flag6) { SimpleShrine simpleShrine = gameObject.AddComponent <SimpleShrine>(); simpleShrine.isToggle = this.isToggle; simpleShrine.OnAccept = this.OnAccept; simpleShrine.OnDecline = this.OnDecline; simpleShrine.CanUse = this.CanUse; simpleShrine.text = this.text; simpleShrine.acceptText = this.acceptText; simpleShrine.declineText = this.declineText; simpleShrine.talkPoint = transform; } else { gameObject.AddComponent(this.interactableComponent); } gameObject.name = text; bool flag7 = !this.isBreachShrine; bool flag8 = flag7; bool flag9 = flag8; if (flag9) { bool flag10 = !this.room; bool flag11 = flag10; bool flag12 = flag11; if (flag12) { this.room = RoomFactory.CreateEmptyRoom(12, 12); } ShrineFactory.RegisterShrineRoom(gameObject, this.room, text, this.offset, this.RoomWeight); } ShrineFactory.registeredShrines.Add(text, gameObject); FakePrefab.MarkAsFakePrefab(gameObject); result = gameObject; } catch (Exception e) { Tools.PrintException(e, "FF0000"); result = null; } return(result); }