상속: System.EventArgs
예제 #1
0
        private State ProcessState(State state)
        {
            var eventArgs = new ModifyStateEventArgs(state);

            OnModifyState(this, eventArgs);

            state = eventArgs.State;

            var rtXorig = state.Gamepad.RightThumbX;
            var rtYorig = state.Gamepad.RightThumbY;

            int rtX = rtXorig + (int)(DeltaX * 32676);
            int rtY = rtYorig + (int)(-DeltaY * 32676);

            rtX = Math.Max(Math.Min(rtX, short.MaxValue), short.MinValue);
            rtY = Math.Max(Math.Min(rtY, short.MaxValue), short.MinValue);
            //var deadzone = 10;
            //if ((Math.Abs(state.Gamepad.RightThumbX) < deadzone)
            //	&& (Math.Abs(state.Gamepad.RightThumbY) < deadzone))
            {
                state.Gamepad.RightThumbX = (short)rtX;
                state.Gamepad.RightThumbY = (short)rtY;
            }
            return(state);
        }
예제 #2
0
        private State ProcessState(State state)
        {
            try {
                var eventArgs = new ModifyStateEventArgs(state);
                OnModifyState(this, eventArgs);

                state = eventArgs.State;

                int rtXorig  = state.Gamepad.RightThumbX;
                int rtYorig  = state.Gamepad.RightThumbY;
                int deadzone = 8689;
                if (Math.Abs(rtYorig) < deadzone)                 //deadzone for xbox controller
                {
                    rtYorig = 0;
                }

                int rtX = rtXorig + (int)(DeltaX * 32676);
                int rtY = rtYorig + (int)(-DeltaY * 32676);
                rtX = Math.Max(Math.Min(rtX, short.MaxValue), short.MinValue);
                rtY = Math.Max(Math.Min(rtY, short.MaxValue), short.MinValue);

                state.Gamepad.RightThumbX = (short)rtX;
                state.Gamepad.RightThumbY = (short)rtY;
            }
            catch (Exception e)
            {
                Util.Log("ProcessState: " + e.Message);
            }
            return(state);
        }
예제 #3
0
        private void OnModifyControllerState(object sender, ModifyStateEventArgs modifyStateEventArgs)
        {
            if (_shutDownRequestFlag) return;
            if (_isPaused) return;
            var timePausedThershold = TimeSpan.FromSeconds(0.5);
            if (_tickStopwatch.Elapsed > timePausedThershold) return;

            var state = modifyStateEventArgs.State;

            var disableA = false;
            var disableB = false;
            var disableLeftShoulder = false;
            var disableRightShoulder = false;
            var disableLeftThumb = false;
            var disableRightStick = false;
            var disableStart = false;

            if (_isInVehicle)
            {
                if (_isInAircraft)
                {
                    if (_settings.MissilesAtGazeEnabled) disableB = true;
                    if (_settings.IncinerateAtGazeEnabled) disableA = true;
                }
                else
                {
                    if (_settings.AimWithGazeEnabled) disableLeftShoulder = true;
                    if (_settings.MissilesAtGazeEnabled) disableB = true;
                    if (_settings.TaseAtGazeEnabled) disableRightShoulder = true;
                    if (_settings.IncinerateAtGazeEnabled) disableA = true;
                }
            }
            else
            {
                if (_settings.AimWithGazeEnabled)
                {
                    disableLeftThumb = true;
                    if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb))
                    {
                        disableRightStick = true;
                    }
                }
                if (_settings.MissilesAtGazeEnabled) disableB = true;
                if (_settings.TaseAtGazeEnabled) disableRightShoulder = true;
                if (_settings.IncinerateAtGazeEnabled) disableA = true;
            }

            //Toggle menu
            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb)
                && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
            {
                disableStart = true;
                disableLeftThumb = true;
            }

            if (_menuOpen)
            {
                disableA = false;
                disableB = false;
                //disableStart = false;
            }

            if (_injectRightTrigger>0)
            {
                state.Gamepad.RightTrigger = 255;
            }

            if (disableStart && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.Start;
            }

            if (disableLeftThumb && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.LeftThumb;
            }

            if (disableRightStick)
            {
                state.Gamepad.RightThumbX = 0;
                state.Gamepad.RightThumbY = 0;
            }

            if (disableLeftShoulder && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftShoulder))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.LeftShoulder;
            }
            if (disableRightShoulder && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.RightShoulder))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.RightShoulder;
            }

            if (disableA && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.A;
            }

            if (disableB &&  state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.B;
            }

            modifyStateEventArgs.State = state;
        }
예제 #4
0
		private State ProcessState(State state)
		{
			var eventArgs = new ModifyStateEventArgs(state);
			OnModifyState(this, eventArgs);

			state = eventArgs.State;

			var rtXorig = state.Gamepad.RightThumbX;
			var rtYorig = state.Gamepad.RightThumbY;

			int rtX = rtXorig + (int)(DeltaX * 32676);
			int rtY = rtYorig + (int)(-DeltaY * 32676);
			rtX = Math.Max(Math.Min(rtX, short.MaxValue), short.MinValue);
			rtY = Math.Max(Math.Min(rtY, short.MaxValue), short.MinValue);
			//var deadzone = 10;
			//if ((Math.Abs(state.Gamepad.RightThumbX) < deadzone)
			//	&& (Math.Abs(state.Gamepad.RightThumbY) < deadzone))
			{
				state.Gamepad.RightThumbX = (short)rtX;
				state.Gamepad.RightThumbY = (short)rtY;
			}
			return state;
		}
예제 #5
0
		private State ProcessState(State state)
		{
			try { 
				var eventArgs = new ModifyStateEventArgs(state);
				OnModifyState(this, eventArgs);

				state = eventArgs.State;

				int rtXorig = state.Gamepad.RightThumbX;
				int rtYorig = state.Gamepad.RightThumbY;
				int deadzone = 8689;
				if (Math.Abs(rtYorig) < deadzone) //deadzone for xbox controller
				{
					rtYorig = 0;
				}

				int rtX = rtXorig + (int)(DeltaX * 32676);
				int rtY = rtYorig + (int)(-DeltaY * 32676);
				rtX = Math.Max(Math.Min(rtX, short.MaxValue), short.MinValue);
				rtY = Math.Max(Math.Min(rtY, short.MaxValue), short.MinValue);

				state.Gamepad.RightThumbX = (short)rtX;
				state.Gamepad.RightThumbY = (short)rtY;
			}
			catch (Exception e)
			{
				Debug.Log("ProcessState: " + e.Message);
			}
            return state;
		}
예제 #6
0
        private void OnModifyControllerState(object sender, ModifyStateEventArgs modifyStateEventArgs)
        {
            if (_shutDownRequestFlag) return;
            if (_gameState.IsPaused) return;
            var timePausedThershold = TimeSpan.FromSeconds(0.5);
            if (DateTime.UtcNow - _lastTickTime > timePausedThershold) return;

            var state = modifyStateEventArgs.State;

            var disableA = false;
            var disableB = false;
            var disableLeftShoulder = false;
            var disableRightShoulder = false;
            var disableLeftThumb = false;
            var disableRightStick = false;
            var disableStart = false;
            var disableRightTrigger = false;

            if (_gameState.IsInVehicle)
            {
                if (_gameState.IsInAircraft)
                {
                    if (_settings.MissilesAtGazeEnabled) disableB = true;
                    if (_settings.IncinerateAtGazeEnabled) disableA = true;
                }
                else
                {
                    if (_settings.FireAtGazeEnabled) disableLeftShoulder = true;
                    if (_settings.MissilesAtGazeEnabled) disableB = true;
                    if (_settings.TaseAtGazeEnabled) disableRightShoulder = true;
                    if (_settings.IncinerateAtGazeEnabled) disableA = true;
                }
            }
            else
            {
                if (_settings.FireAtGazeEnabled)
                {
                    disableLeftThumb = true;
                    if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb))
                    {
                        disableRightStick = true;
                    }
                    if (!_gameState.IsPaused
                        && !_gameState.IsInRadialMenu
                        && !_gameState.IsMeleeWeapon
                        && !_gameState.IsThrowableWeapon
                        && !_gameState.IsSniperWeaponAndZoomed)
                    {
                        disableRightTrigger = true;
                    }
                }
                if (_settings.MissilesAtGazeEnabled) disableB = true;
                if (_settings.TaseAtGazeEnabled) disableRightShoulder = true;
                if (_settings.IncinerateAtGazeEnabled) disableA = true;
            }

            //Toggle menu
            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb)
                && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
            {
                disableStart = true;
                disableLeftThumb = true;
            }

            if (_gameState.IsMenuOpen)
            {
                disableA = false;
                disableB = false;
                //disableStart = false;
            }

            if (disableRightTrigger)
            {
                state.Gamepad.RightTrigger = 0;
            }

            if (disableStart && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.Start;
            }

            if (disableLeftThumb && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.LeftThumb;
            }

            if (disableRightStick)
            {
                state.Gamepad.RightThumbX = 0;
                state.Gamepad.RightThumbY = 0;
            }

            if (disableLeftShoulder && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftShoulder))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.LeftShoulder;
            }
            if (disableRightShoulder && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.RightShoulder))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.RightShoulder;
            }

            if (disableA && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.A;
            }

            if (disableB && state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B))
            {
                state.Gamepad.Buttons &= ~GamepadButtonFlags.B;
            }

            modifyStateEventArgs.State = state;
        }