public bool Equals(AnimationName other) { if (other == null) { return(false); } return(string.Equals(Group, other.Group) && string.Equals(Name, other.Name)); }
public void Process() { _wasPlayingAnimationLastFrame = _wasPlayingAnimationThisFrame; if ((!_wasPlayingAnimationLastFrame || (Game.Player.Character.Weapons.Current.AmmoInClip == 0)) && (_lastAnimation != null)) { Game.Player.Character.Task.ClearAnimation(_lastAnimation.Group, _lastAnimation.Name); _lastAnimation = null; } _wasPlayingAnimationThisFrame = false; }
public void PlayMindControlAnimation() { if (Game.Player.Character.IsInVehicle()) { return; } if (_lastAnimation == null) { var animation = new AnimationName(); animation.Group = "gestures@f@standing@casual"; animation.Name = "gesture_shrug_soft"; Util.PlayAnimation(Game.Player.Character, animation.Group, animation.Name, 40.0f, -1, false, 0, true); _lastAnimation = animation; } _wasPlayingAnimationThisFrame = true; }
public void PlayShootingAnimation(float pitchToTarget) { var animation = GetWeaponAnimation(Game.Player.Character.Weapons.Current.Hash, pitchToTarget); if ((!_wasPlayingAnimationLastFrame || !animation.Equals(_lastAnimation)) && (Game.Player.Character.Weapons.Current.AmmoInClip > 0)) { if (_lastAnimation != null) { Game.Player.Character.Task.ClearAnimation(_lastAnimation.Group, _lastAnimation.Name); } Util.PlayAnimation(Game.Player.Character, animation.Group, animation.Name, 8.0f, -1, false, 0, true); _lastAnimation = animation; } _wasPlayingAnimationThisFrame = true; }
public bool Equals(AnimationName other) { if (other == null) return false; return string.Equals(Group, other.Group) && string.Equals(Name, other.Name); }
public static AnimationName GetWeaponAnimation(WeaponHash hash, float pitchToTarget) { var animation = new AnimationName(); if (pitchToTarget < -45) { animation.Name = "fire_low"; } else if (pitchToTarget > 30) { animation.Name = "fire_high"; } else { animation.Name = "fire_med"; } animation.Group = "weapons@rifle@hi@"; //Heavy if (hash == WeaponHash.GrenadeLauncher) { animation.Group = "weapons@heavy@grenade_launcher"; } if (hash == WeaponHash.RPG) { animation.Group = "weapons@heavy@rpg"; } if (hash == WeaponHash.Minigun) { animation.Group = "weapons@heavy@minigun"; } if (hash == WeaponHash.Firework) { animation.Group = "weapons@heavy@rpg"; } if (hash == WeaponHash.Railgun) { animation.Group = "weapons@rifle@lo@pump"; } //Pistols if (hash == WeaponHash.Pistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.CombatPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.Pistol50) { animation.Group = "weapons@pistol@pistol_50"; } if (hash == WeaponHash.SNSPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.HeavyPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.VintagePistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.MarksmanPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.Revolver) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.APPistol) { animation.Group = "weapons@pistol@ap_pistol"; } if (hash == WeaponHash.StunGun) { animation.Group = "weapons@pistol@"; } //SMG if (hash == WeaponHash.MicroSMG) { animation.Group = "weapons@submg@micro_smg"; } if (hash == WeaponHash.MachinePistol) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.SMG) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.AssaultSMG) { animation.Group = "weapons@submg@assault_smg"; } if (hash == WeaponHash.CombatPDW) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.MG) { animation.Group = "weapons@submg@"; } if (hash == WeaponHash.CombatMG) { animation.Group = "weapons@submg@"; } if (hash == WeaponHash.Gusenberg) { animation.Group = "weapons@rifle@lo@smg"; } //Shotguns if (hash == WeaponHash.PumpShotgun) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.SawnOffShotgun) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.BullpupShotgun) { animation.Group = "weapons@rifle@lo@shotgun_bullpup"; } if (hash == WeaponHash.AssaultShotgun) { animation.Group = "weapons@rifle@lo@shotgun_assault"; } if (hash == WeaponHash.Musket) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.HeavyShotgun) { animation.Group = "weapons@rifle@lo@pump"; } //Rifles if (hash == WeaponHash.AssaultRifle) { animation.Group = "weapons@rifle@hi@"; } if (hash == WeaponHash.CarbineRifle) { animation.Group = "weapons@rifle@lo@"; } if (hash == WeaponHash.AdvancedRifle) { animation.Group = "weapons@rifle@hi@"; } if (hash == WeaponHash.SpecialCarbine) { animation.Group = "weapons@rifle@lo@"; } if (hash == WeaponHash.BullpupRifle) { animation.Group = "weapons@rifle@hi@"; } //Sniper if (hash == WeaponHash.SniperRifle) { animation.Group = "weapons@rifle@hi@sniper_rifle"; } if (hash == WeaponHash.HeavySniper) { animation.Group = "weapons@rifle@lo@sniper_heavy"; } if (hash == WeaponHash.MarksmanRifle) { animation.Group = "weapons@rifle@hi@sniper_rifle"; } return animation; }
public void Process() { _wasPlayingAnimationLastFrame = _wasPlayingAnimationThisFrame; if ((! _wasPlayingAnimationLastFrame || (Game.Player.Character.Weapons.Current.AmmoInClip == 0)) && ( _lastAnimation != null)) { Game.Player.Character.Task.ClearAnimation(_lastAnimation.Group, _lastAnimation.Name); _lastAnimation = null; } _wasPlayingAnimationThisFrame = false; }
public void PlayShootingAnimation(float pitchToTarget) { var animation = GetWeaponAnimation(Game.Player.Character.Weapons.Current.Hash, pitchToTarget); if ((!_wasPlayingAnimationLastFrame || !animation.Equals(_lastAnimation)) && (Game.Player.Character.Weapons.Current.AmmoInClip > 0)) { if (_lastAnimation != null) { Game.Player.Character.Task.ClearAnimation(_lastAnimation.Group, _lastAnimation.Name); } ScriptHookExtensions.PlayAnimation(Game.Player.Character, animation.Group, animation.Name, 8.0f, -1, false, 0, true); _lastAnimation = animation; } _wasPlayingAnimationThisFrame = true; }
public void PlayMindControlAnimation() { if (Game.Player.Character.IsInVehicle()) return; if (_lastAnimation == null) { var animation = new AnimationName(); animation.Group = "gestures@f@standing@casual"; animation.Name = "gesture_shrug_soft"; ScriptHookExtensions.PlayAnimation(Game.Player.Character, animation.Group, animation.Name, 40.0f, -1, false, 0, true); _lastAnimation = animation; } _wasPlayingAnimationThisFrame = true; }
public static AnimationName GetWeaponAnimation(WeaponHash hash, float pitchToTarget) { var animation = new AnimationName(); if (pitchToTarget < -45) { animation.Name = "fire_low"; } else if (pitchToTarget > 30) { animation.Name = "fire_high"; } else { animation.Name = "fire_med"; } animation.Group = "weapons@rifle@hi@"; //Heavy if (hash == WeaponHash.GrenadeLauncher) { animation.Group = "weapons@heavy@grenade_launcher"; } if (hash == WeaponHash.RPG) { animation.Group = "weapons@heavy@rpg"; } if (hash == WeaponHash.Minigun) { animation.Group = "weapons@heavy@minigun"; } if (hash == WeaponHash.Firework) { animation.Group = "weapons@heavy@rpg"; } if (hash == WeaponHash.Railgun) { animation.Group = "weapons@rifle@lo@pump"; } //Pistols if (hash == WeaponHash.Pistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.CombatPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.Pistol50) { animation.Group = "weapons@pistol@pistol_50"; } if (hash == WeaponHash.SNSPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.HeavyPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.VintagePistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.MarksmanPistol) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.Revolver) { animation.Group = "weapons@pistol@"; } if (hash == WeaponHash.APPistol) { animation.Group = "weapons@pistol@ap_pistol"; } if (hash == WeaponHash.StunGun) { animation.Group = "weapons@pistol@"; } //SMG if (hash == WeaponHash.MicroSMG) { animation.Group = "weapons@submg@micro_smg"; } if (hash == WeaponHash.MachinePistol) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.SMG) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.AssaultSMG) { animation.Group = "weapons@submg@assault_smg"; } if (hash == WeaponHash.CombatPDW) { animation.Group = "weapons@rifle@lo@smg"; } if (hash == WeaponHash.MG) { animation.Group = "weapons@submg@"; } if (hash == WeaponHash.CombatMG) { animation.Group = "weapons@submg@"; } if (hash == WeaponHash.Gusenberg) { animation.Group = "weapons@rifle@lo@smg"; } //Shotguns if (hash == WeaponHash.PumpShotgun) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.SawnOffShotgun) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.BullpupShotgun) { animation.Group = "weapons@rifle@lo@shotgun_bullpup"; } if (hash == WeaponHash.AssaultShotgun) { animation.Group = "weapons@rifle@lo@shotgun_assault"; } if (hash == WeaponHash.Musket) { animation.Group = "weapons@rifle@lo@pump"; } if (hash == WeaponHash.HeavyShotgun) { animation.Group = "weapons@rifle@lo@pump"; } //Rifles if (hash == WeaponHash.AssaultRifle) { animation.Group = "weapons@rifle@hi@"; } if (hash == WeaponHash.CarbineRifle) { animation.Group = "weapons@rifle@lo@"; } if (hash == WeaponHash.AdvancedRifle) { animation.Group = "weapons@rifle@hi@"; } if (hash == WeaponHash.SpecialCarbine) { animation.Group = "weapons@rifle@lo@"; } if (hash == WeaponHash.BullpupRifle) { animation.Group = "weapons@rifle@hi@"; } //Sniper if (hash == WeaponHash.SniperRifle) { animation.Group = "weapons@rifle@hi@sniper_rifle"; } if (hash == WeaponHash.HeavySniper) { animation.Group = "weapons@rifle@lo@sniper_heavy"; } if (hash == WeaponHash.MarksmanRifle) { animation.Group = "weapons@rifle@hi@sniper_rifle"; } return(animation); }