/// <summary> /// </summary> /// <param name="salesItem"></param> public void OnBuyMoney( SalesItem salesItem ) { Debug.Log("SceneDirector::OnBuyMoney"); StartCoroutine( ShowcaseController.Buy( _client, _session, _moneyStoreSetting.showcaseNamespaceName, _moneyStoreSetting.showcaseModelName, salesItem.DisplayItemId, _moneyStoreSetting.onIssueBuyStampSheet, _moneyStoreSetting.onError, _config.Select(item => new EzConfig { Key = item.Key, Value = item.Value }).ToList(), salesItem.ContentsId ) ); }
public void OnClickBuyButton(SalesItem salesItem) { onChoiceSalesItem.Invoke(salesItem); gameObject.SetActive(false); }