public static void CreateActor(Mainmap _map, ContentManager _content, Camera _camera, string character = "") { Backend.Actor tmp = new Backend.Actor(Backend.ActorType.NPC, 20, 20, 20); ActorView player = new ActorView(_camera, _map, 0, _content, Backend.Coords.Zero, tmp); _AddActivity(_content, player, character, "walk", Backend.Activity.Walk); _AddActivity(_content, player, character, "hit", Backend.Activity.Hit); _AddActivity(_content, player, character, "die", Backend.Activity.Die); _AddActivity(_content, player, character, "talk", Backend.Activity.Talk); _AddActivity(_content, player, character, "attack", Backend.Activity.Attack); _AddActivity(_content, player, character, "special", Backend.Activity.Special); player.Save("Content\\" + character + ".xml"); }