public void Run() { GameBoard gb = new GameBoard(); Point temp = new Point(1, 1); Character player = new Character(temp); while (true) { gb.PrintGameBoard(); ConsoleKeyInfo keyInfo = Console.ReadKey(); switch (keyInfo.Key) { case ConsoleKey.W: case ConsoleKey.UpArrow: player.MoveUp(gb); break; case ConsoleKey.A: case ConsoleKey.LeftArrow: player.MoveLeft(gb); break; case ConsoleKey.S: case ConsoleKey.DownArrow: player.MoveDown(gb); break; case ConsoleKey.D: case ConsoleKey.RightArrow: player.MoveRight(gb); break; } Console.Clear(); } }
public void Run() { GameBoard gb = new GameBoard(); gb.CreateGameBoard(); Point temp = new Point(1, 1); Character player = new Character(temp); gb.PlayerMove(temp, temp); while (true) { gb.PrintGameBoard(); ConsoleKeyInfo keyInfo = Console.ReadKey(); switch (keyInfo.Key) { case ConsoleKey.W: case ConsoleKey.UpArrow: gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 0; player.MoveUp(gb); if (gb.OnTreasure(player.CurrPos, gb)) { player.AddTreasure(gb); } if (gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] == 4) { Environment.Exit(0); } gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 2; break; case ConsoleKey.A: case ConsoleKey.LeftArrow: gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 0; player.MoveLeft(gb); if (gb.OnTreasure(player.CurrPos, gb)) { player.AddTreasure(gb); } if (gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] == 4) { Environment.Exit(0); } gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 2; break; case ConsoleKey.S: case ConsoleKey.DownArrow: gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 0; player.MoveDown(gb); if (gb.OnTreasure(player.CurrPos, gb)) { player.AddTreasure(gb); } if (gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] == 4) { Environment.Exit(0); } gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 2; break; case ConsoleKey.D: case ConsoleKey.RightArrow: gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 0; player.MoveRight(gb); if (gb.OnTreasure(player.CurrPos, gb)) { player.AddTreasure(gb); } if (gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] == 4) { Environment.Exit(0); } gb.gameBoard[player.GetCharacterX(), player.GetCharacterY()] = 2; break; } Console.Clear(); //Console.WriteLine("You have " + player.GetTreasure() + " treasures!"); //if (player.GetTreasure() == 10) gb.RevealDoor(); } Console.ReadLine(); }