private DamageAssignmentOrder DefaultScenario() { var damageAssignmentOrder = new DamageAssignmentOrder(); var blockers = GetBlockersThatCanBeDealtLeathalDamageProducingTheGreatestScore(); blockers = IncludeOtherBlockersAfter(blockers); for (var i = 0; i < blockers.Count; i++) { damageAssignmentOrder.Assign(blockers[i], i); } return(damageAssignmentOrder); }
private DamageAssignmentOrder DeathTouchScenario() { var damageAssignmentOrder = new DamageAssignmentOrder(); var orderedByScore = D._attacker.Blockers .OrderByDescending(blocker => blocker.Score) .ToList(); for (var i = 0; i < orderedByScore.Count; i++) { damageAssignmentOrder.Assign(orderedByScore[i], i); } return(damageAssignmentOrder); }