private void ScientificCanvas_Load(object sender, EventArgs e) { var camera = new Camera(new vec3(4, 1.6f, 3), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.Width, this.Height); var cameraManipulater = new SatelliteManipulater(); cameraManipulater.Bind(camera, this); this.cameraManipulater = cameraManipulater; this.Scene = new Scene(camera, this); //this.Scene.Cursor.Enabled = false; { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(10, 10, 10, 10), new Size(128, 128)); uiAxis.Initialize(); //// display this UI control's area. //uiAxis.StateList.Add(new ClearColorState()); this.Axis = uiAxis; this.Scene.RootUI.Children.Add(uiAxis); } { var uiColorPalette = new UIColorPaletteRenderer(100, CodedColor.GetDefault(), AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right, new Padding(148, 10, 60, 10 + 40), new Size(400, 40), -100, 100); uiColorPalette.Initialize(); this.ColorPalette = uiColorPalette; this.Scene.RootUI.Children.Add(uiColorPalette); } this.Resize += this.Scene.Resize; this.OpenGLDraw += ScientificCanvas_OpenGLDraw; //this.MouseDown += ScientificCanvas_MouseDown; //this.MouseMove += ScientificCanvas_MouseMove; //this.MouseUp += ScientificCanvas_MouseUp; //this.MouseWheel += ScientificCanvas_MouseWheel; }
/// <summary> /// Used in <see cref="DumpCatesianGridTreeNodeScript"/>. /// </summary> /// <param name="sceneObject"></param> /// <param name="property"></param> /// <param name="uiCodedColorBar"></param> public ScientificModelScript(SceneObject sceneObject, GridBlockProperty property, UIColorPaletteRenderer uiCodedColorBar) : base(sceneObject) { this.GridBlockProperty = property; this.UIColorPalette = uiCodedColorBar; }