protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // 64x64 size tex Cross = Content.Load<Texture2D>("ttt-cross"); Circle = Content.Load<Texture2D>("ttt-circle"); Board = new Grid(this, graphics, spriteBatch, gdata); Board.updateGrid(3, 3, 600, 600); }
public Maze2D(Game game, Grid _grid, Texture2D _texture) { this.game = game; grid = _grid; texture = _texture; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); texture = new Texture2D(graphics.GraphicsDevice, 1, 1); texture.SetData(new Color[] { Color.White }); Ingrid = new Grid(this, graphics, spriteBatch, g_data); osdfont = Content.Load<SpriteFont>("osd"); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); osdfont = Content.Load<SpriteFont>("osd"); gdata.offsetx = 100; gdata.offsety = 80; gdata.gridthicknessH = 1; gdata.gridthicknessV = 1; gdata.tilesizeH = 10; gdata.tilesizeV = 10; Ingrid = new Grid(this, graphics, spriteBatch, gdata); dmaze = new Maze2D(this, Ingrid, Ingrid.texture); }