예제 #1
0
        public override void Death()
        {
            base.Death();
            gameObject.SetActive(false);
            if (activeEnemies.Count == 0 && Player.currentDangerArea != null)
            {
                Player.currentDangerArea.IsDefeated = true;
            }
            AudioClip        deathSound       = GameManager.GetSingleton <AudioManager>().deathSounds[Random.Range(0, GameManager.GetSingleton <AudioManager>().deathSounds.Length)];
            SoundEffect      soundEffect      = GameManager.GetSingleton <AudioManager>().PlaySoundEffect(GameManager.GetSingleton <AudioManager>().deathSoundEffectPrefab, new SoundEffect.Settings(deathSound));
            DeathSoundEffect deathSoundEffect = soundEffect as DeathSoundEffect;

            deathSoundEffect.killer = GameManager.GetSingleton <Player>();
        }
예제 #2
0
        public override void Death()
        {
            base.Death();
            GameManager.paused = true;
            AudioClip        deathSound       = GameManager.GetSingleton <AudioManager>().deathSounds[Random.Range(0, GameManager.GetSingleton <AudioManager>().deathSounds.Length)];
            SoundEffect      soundEffect      = GameManager.GetSingleton <AudioManager>().PlaySoundEffect(GameManager.GetSingleton <AudioManager>().deathSoundEffectPrefab, new SoundEffect.Settings(deathSound));
            DeathSoundEffect deathSoundEffect = soundEffect as DeathSoundEffect;

            deathSoundEffect.killer = GameManager.GetSingleton <Enemy>();
            // for (int i = 0; i < EventManager.events.Count; i ++)
            //  EventManager.events[i].time = Mathf.Infinity;
            EventManager.events.Clear();
            Enemy.enemiesInArea = new Enemy[0];
            Trap.trapsInArea    = new Trap[0];
            ConveyorBelt.conveyorBeltsInArea = new ConveyorBelt[0];
            SaveAndLoadManager.lastUniqueId  = SaveAndLoadManager.INIT_LAST_UNIQUE_ID;
            GameManager.GetSingleton <GameOverScreen>().Open();
        }