public static bool IsInLikeTemple(string gameText, DateTimeOffset seedTime) { // The favorite events don't send the full text so don't try to really parse it. string likeTempleWall = Emoji.GetEmoji(Objects.ID.PlaceOfWorship); return(gameText.Contains(likeTempleWall + likeTempleWall + likeTempleWall)); }
public override string Render() { return(mNPCIdentity.GetEmojiVariant(Emoji.GetEmoji(GetTypeID()))); }
public string Render() { string outText = Emoji.GetEmoji(mType, 0); return(outText); }