public void SetupSettings(BullDozerConfig config, BullDozer bullDozer) { this.Config = config; _animSec = config.AnimationSpeed; _bullDozer = bullDozer; _bullDozerView.SetupView(config.Skins, _bullDozer); }
void CreateBullDozer() { _createdBullDozer = _bullDozerFactory.Create(transform, _config); _bullDozerUpgradable.SetupSettings(_config, _createdBullDozer); }
public void SetupView(List <GameObject> skins, BullDozer bullDozer) { _bullDozer = bullDozer; SetupAvailableSkins(skins); UpdateSkin(_currentSkinLevel); }