public static void SaveToBin(Player item, BinaryWriter writer) { PackedInt.SaveToBin(item.GetSizeOfData(), writer); writer.Write(item.HasUUID); if (item.HasUUID) { for (int i = 0; i < UUID_LENGTH; i++) { if (i >= 0 && i < item.UUID.Length) { writer.Write(item.UUID[i]); } else { writer.Write((byte)30); } } } Humanoid.SaveToBin(item.HumanoidEntity, writer); EntityStatus.SaveToBin(item.DefaultStatus, writer); Status.SaveToBin(item.CurrentStatus, writer); StringIO.SaveToBin(item.Description, writer); writer.Write(item.PlayingTime); PlayerInventory.SaveToBin(item.Inventory, writer); BlueprintData.SaveToBin(item.Blueprints, writer); TechController.SaveToBin(item.Tech, writer); Armor.SaveToBin(item.EquippedArmor, writer); Item.SaveToBin(item.LeftHandItem, writer); Item.SaveToBin(item.RightHandItem, writer); }
public static void SaveToBin(Humanoid item, BinaryWriter writer) { StringIO.SaveToBin(item.Name, writer); StringIO.SaveToBin(item.Species, writer); writer.Write(item.Gender); StringIO.SaveToBin(item.HairGroup, writer); StringIO.SaveToBin(item.HairType, writer); StringIO.SaveToBin(item.HairDirectives, writer); StringIO.SaveToBin(item.BodyDirectives, writer); StringIO.SaveToBin(item.FacialHairGroup, writer); StringIO.SaveToBin(item.FacialHairType, writer); StringIO.SaveToBin(item.FacialHairDirectives, writer); StringIO.SaveToBin(item.FacialMaskGroup, writer); StringIO.SaveToBin(item.FacialMaskType, writer); StringIO.SaveToBin(item.FacialMaskDirectives, writer); StringIO.SaveToBin(item.Idle, writer); StringIO.SaveToBin(item.ArmIdle, writer); writer.Write(item.HeadOffsetX); writer.Write(item.HeadOffsetY); writer.Write(item.ArmOffsetX); writer.Write(item.ArmOffsetY); for (int i = 0; i < 4; i++) { writer.Write(item.Color[i]); } }
public static void SaveToBin(VariantDict item, BinaryWriter writer) { PackedInt.SaveToBin(new PackedInt() { Value = (ulong)item.Dict.Count }, writer); foreach (KeyValuePair <string, Variant> kvp in item.Dict) { StringIO.SaveToBin(kvp.Key, writer); Variant.SaveToBin(kvp.Value, writer); } }
public static void SaveToBin(TechController item, BinaryWriter writer) { PackedInt.SaveToBin(item.GetSizeOfData(), writer); PackedInt.SaveToBin(new PackedInt() { Value = (ulong)item.Tech.Count }, writer); for (int i = 0; i < item.Tech.Count; i++) { StringIO.SaveToBin(item.Tech[i], writer); } for (int i = 0; i < item.Tech.Count; i++) { writer.Write(item.UNK_ARR_1[i]); } }
public static void SaveToBin(EntityStatus item, BinaryWriter writer) { writer.Write(item.Admin); writer.Write(item.MinBodyTemperature); writer.Write(item.MaxBodyTemperature); writer.Write(item.IdealTemperature); writer.Write(item.MaxWarmth); writer.Write(item.UNK_VAL_01); writer.Write(item.WarmthRate); writer.Write(item.ConfortRegen); writer.Write(item.MaxHealth); writer.Write(item.MaxEnergy); writer.Write(item.EnergyRate); writer.Write(item.MaxFood); writer.Write(item.MaxBreath); writer.Write(item.BreathRate); writer.Write(item.DrownRate); writer.Write(item.WindChill); StringIO.SaveToBin(item.BodyMaterial, writer); StringIO.SaveToBin(item.DamageConfig, writer); }
public static void SaveToBin(Status item, BinaryWriter writer) { writer.Write(item.CurrentHealth); writer.Write(item.MaxHealth); writer.Write(item.CurrentEnergy); writer.Write(item.MaxEnergy); writer.Write(item.CurrentWarmth); writer.Write(item.MaxWarmth); writer.Write(item.CurrentFood); writer.Write(item.MaxFood); writer.Write(item.CurrentBreath); writer.Write(item.MaxBreath); writer.Write(item.Invulnerable); for (int i = 0; i < 3; i++) { writer.Write(item.GlowColor[i]); } PackedInt.SaveToBin(new PackedInt() { Value = (ulong)item.ActiveEffects.Count }, writer); for (int i = 0; i < item.ActiveEffects.Count; i++) { StringIO.SaveToBin(item.ActiveEffects[i], writer); } PackedInt.SaveToBin(new PackedInt() { Value = (ulong)item.EffectSources.Count }, writer); for (int i = 0; i < item.EffectSources.Count; i++) { StringIO.SaveToBin(item.EffectSources[i], writer); } }
public static void SaveToBin(Item item, BinaryWriter writer) { StringIO.SaveToBin(item.Name, writer); PackedInt.SaveToBin(item.Stack, writer); Variant.SaveToBin(item.ItemParams, writer); }