private static void castDamage() { Fireball ball; if (hero) { ball = new Fireball("red", 12, 8, 0, 0); } else { ball = new Fireball("pink", 6, 5.6f, 0, 0); } ball.Cast(); }
private static void castHealing() { Fireball ball; if (hero) { ball = new Fireball("green", 20, 0, 12, 0); } else { ball = new Fireball("slightly green", 2, 0, 3, 0); } ball.Cast(); }
private static void castShadow() { Fireball ball; if (hero) { ball = new Fireball("purple", 6, 0, 0, 7); } else { ball = new Fireball("deep purple", 3, 0, 0, 3.5f); } ball.Cast(); }