public void Dispose() { #if UNITY_EDITOR || UNITY_WEBGL webSocketProxy.Dispose(); #endif bleLostDict.Clear(); sensorEventDict.Clear(); buttonEventDict.Clear(); blePlugin.Dispose(); }
public void Dispose() { #if UNITY_EDITOR || UNITY_WEBGL webSocketProxy.Dispose(); IsWebSocketOpened = false; #endif bleConnectionDict.Clear(); sensorEventDict.Clear(); buttonEventDict.Clear(); blePlugin.Dispose(); }