public void DrawGUI() { if (WindowVisible && ShowGUI) { GuiUtils.LoadSkin(GuiUtils.SkinType.Compact); GUI.skin = GuiUtils.skin; windowPos = GUILayout.Window(WindowID, windowPos, WindowGUI, WindowTitle, GUILayout.MinWidth(300)); } }
public void drawGUI() { if (WindowVisible && ShowGUI) { if (!HighLogic.CurrentGame.Parameters.CustomParams <GT>().useStock) { GuiUtils.LoadSkin(HighLogic.CurrentGame.Parameters.CustomParams <GT>().useCompact); GUI.skin = GuiUtils.skin; } else { GUI.skin = HighLogic.Skin; } windowPos = ClickThruBlocker.GUILayoutWindow(WindowID, windowPos, WindowGUI, WindowTitle, GUILayout.MinWidth(300)); //windowPos = GUILayout.Window(WindowID, windowPos, WindowGUI, WindowTitle, GUILayout.MinWidth(300)); } }