public BreakableWall[] LoadInBreakableWalls(Scene scene) { BreakableWall[] breakableWallsObj = new BreakableWall[breakableWalls.Count]; for (int i = 0; i < breakableWalls.Count; i++) { breakableWallsObj[i] = breakableWalls[i]; scene.AddChild(breakableWallsObj[i].GetSprite()); } if (blackHoles.Count != 0) { return(breakableWallsObj); } else { return(null); } }
public void AddObject(string type, float x, float y, float rotation) { switch (type) { // Collectables case "Coin": Coin coin = new Coin(); coin.setPosition(new Vector2(x, y)); coin.setRotation(-rotation); coins.Add(coin); break; case "Gem": Gem gem = new Gem(); gem.setPosition(new Vector2(x, y)); gem.setRotation(-rotation); gems.Add(gem); break; // Obstacles case "Small Spikes": Spikes smallSpikes = new Spikes(1); if (rotation == 0) { smallSpikes.setPosition(new Vector2(x, y - 100.0f)); } else { smallSpikes.setPosition(new Vector2(x - 220.0f, y - 165.0f)); } //rotation += 270; smallSpikes.setRotation(-rotation); spikes.Add(smallSpikes); break; case "Large Spikes": Spikes largeSpikes = new Spikes(2); if (rotation == 0) { largeSpikes.setPosition(new Vector2(x, y - 100.0f)); } else { largeSpikes.setPosition(new Vector2(x - 240.0f, y - 210.0f)); } //rotation += 270; largeSpikes.setRotation(-rotation); spikes.Add(largeSpikes); break; case "Black Hole": BlackHole blackHole = new BlackHole(); if (rotation == 0) { blackHole.setPosition(new Vector2(x, y)); } else { blackHole.setPosition(new Vector2(x, y)); } blackHole.setRotation(-rotation); blackHole.setDirection((int)rotation); blackHoles.Add(blackHole); break; case "Breakable Wall": BreakableWall breakableWall = new BreakableWall(); if (rotation == 0) { breakableWall.setPosition(new Vector2(x, y)); } else { breakableWall.setPosition(new Vector2(x, y)); } breakableWall.setRotation(-rotation); breakableWall.setDirection((int)rotation); breakableWalls.Add(breakableWall); break; case "Laser Gate": LaserGate laserGate = new LaserGate(rnd.Next(0, 18)); if (rotation == 0) { laserGate.setPosition(new Vector2(x, y)); } else { laserGate.setPosition(new Vector2(x, y)); } laserGate.setRotation(-rotation); laserGate.setDirection((int)rotation); laserGates.Add(laserGate); break; case "Wind Tunnel": WindTunnel windTunnel = new WindTunnel(); if (rotation == 0) { windTunnel.setPosition(new Vector2(x, y)); } else { windTunnel.setPosition(new Vector2(x, y)); } windTunnel.setRotation(-rotation); windTunnel.setDirection((int)rotation); windTunnels.Add(windTunnel); break; // Level Flag case "Level": levelFlag = new LevelFlag(); levelFlag.setPosition(new Vector2(x, y - 80.0f)); levelFlag.setRotation(-rotation); break; // Player Position case "Player": playerPos = new Vector2(x, y); break; } }