public void Inject(GameObjectPool worldColumnPool, RandomNumberGenerator rand) { _worldColPool = worldColumnPool; }
public void Inject(GameObjectPool objectPool) => ObjectPool = objectPool;
public void Inject(WorldMover worldMover, WorldBuilder worldBuilder, GameObjectPool worldColumnPool) { _worldMover = worldMover; _worldBuilder = worldBuilder; _worldColumnPool = worldColumnPool; }