void handleAuth(string val, string num) { betweenTurns = false; myTurnPending = val; playerNum = num; colliding = false; if (playerNum == "one") { DeathStars[0] = new DeathStar(new Vector2(100, 100), new Vector2(DS1Pos, 100), new Vector2(1), world, true); } else { DeathStars[1] = new DeathStar(new Vector2(100, 100), new Vector2(DS2Pos, 100), new Vector2(1), world, false); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Pixi = Content.Load<Texture2D>("pixi"); backgroundImage = Content.Load<Texture2D>("background"); planets = Content.Load<Texture2D>("planets"); gameLogo = Content.Load<Texture2D>("logo"); towers = Content.Load<Texture2D>("towers"); ship = Content.Load<Texture2D>("corgiShip"); menuSprites = Content.Load<Texture2D>("menusprites"); turnSigns = Content.Load<Texture2D>("turnSigns"); winner = Content.Load<Texture2D>("pixi"); loser = Content.Load<Texture2D>("pixi"); hearts = Content.Load<Texture2D>("hearts"); youWin = Content.Load<Texture2D>("youWin"); youLose = Content.Load<Texture2D>("youLose"); spaceCorgi = Content.Load<Texture2D>("corgi_space"); gameFont = Content.Load<SpriteFont>("SpriteFont1"); world = new World(new Vector2(0, 0)); // Grav 0 cause we in space hommie Menu.Load(Content); DeathStars[0] = new DeathStar(new Vector2(100, 100), new Vector2(DS1Pos, 100), new Vector2(3), world, true); DeathStars[1] = new DeathStar(new Vector2(100, 100), new Vector2(DS2Pos, 100), new Vector2(3), world, false); //CurrentProjectile = new Projectile(new Vector2(20, 20), new Vector2(400, 250), world, true); windowWidth = Window.ClientBounds.Width; windowHeight = Window.ClientBounds.Height; }