public static VertexPosColTex From(Vector4 pos, Color color, TextureCoordinate coord) { return(new VertexPosColTex(pos, color, coord)); }
public VertexPosColTex(Vector4 position, Color4 color, TextureCoordinate textureCoordinate) { Position = position; Color = color; TextureCoordinate = textureCoordinate; }
public static VertexPosColTex From(Vector4 pos, TextureCoordinate coord) { return(From(pos, Primitives.Color.White, coord)); }
public VertexPosColTex(Vector4 position, Color color, TextureCoordinate textureCoordinate) : this(position, color.ToColor4(), textureCoordinate) { }
public static VertexPosColTex From(Vector4 pos, Color color, TextureCoordinate coord) { return new VertexPosColTex(pos, color, coord); }
public static VertexPosColTex From(Vector4 pos, TextureCoordinate coord) { return From(pos, Primitives.Color.White, coord); }