public Window(Size size) { this.size = size; this.drawTimer = new PhysicsTimer(GraphicsProcess, .01f); this.viewports = new PendableCollection <Window, Viewport>(this); this.syncRoot = new object(); this.rwLock = new AdvReaderWriterLock(); }
public Scene() { this.syncRoot = new object(); this.engine = new PhysicsEngine(); this.rwLock = new AdvReaderWriterLock(); this.timer = new PhysicsTimer(Update, .01f); this.graphics = new PendableCollection <Scene, Graphic>(this); this.viewports = new List <Viewport>(); this.bodies = new List <Body>(); this.joints = new List <Joint>(); this.physicsLogics = new List <PhysicsLogic>(); }
protected override void OnAdded(EventArgs e) { lock (syncRoot) { this.children = new PendableCollection <Scene, Graphic>(Parent, this); foreach (Graphic item in preChildren) { item.pendingGraphicParent = this; } this.children.AddRange(preChildren); preChildren.Clear(); } base.OnAdded(e); }