public SkinnedModel() { myVbo = new VertexBufferObject <V3N3T2B4W4>(BufferUsageHint.StaticDraw); myIbo = new IndexBufferObject(BufferUsageHint.StaticDraw); myFrames = new ShaderStorageBufferObject(BufferUsageHint.StaticDraw); myMeshes = new List <Mesh>(); animations = new Dictionary <String, Animation>(); //insert the null animation animations["null"] = new Animation("null", 0, 0, 0, false); }
public SkinnedModel() { myFrames = new ShaderStorageBufferObject(BufferUsageHint.StaticDraw); animations = new Dictionary <String, Animation>(); skeleton = new Skeleton(); }