public void bind() { myViewport.apply(); if (myIsDebugging == true) { DebugRenderer.addFrustum(myClipMatrix, Color4.White, false, 0.0); Renderer.device.bindUniformBuffer(myDebugCamera.myCameraUniformBuffer.id, 0); //camera is always ubo 0 } else { Renderer.device.bindUniformBuffer(myCameraUniformBuffer.id, 0); //camera is always ubo 0 } }
public void debugFrustum() { DebugRenderer.addFrustum(myClipMatrix, Color4.White, false, 60.0); }