public FirstPersonCameraCommandBindingManager(ICommandManager commandManager, InputCommandBinder inputCommandBinder, FirstPersonStand stand, Game game) : base(commandManager, inputCommandBinder, stand, game) { commandManager.Add(TURN_LEFT, () => stand.Yaw(-FrameTime)); commandManager.Add(TURN_RIGHT, () => stand.Yaw(FrameTime)); commandManager.Add(TURN_UP, () => stand.Pitch(-FrameTime)); commandManager.Add(TURN_DOWN, () => stand.Pitch(FrameTime)); commandManager.Add(ROLL_LEFT, () => stand.Roll(FrameTime)); commandManager.Add(ROLL_RIGHT, () => stand.Roll(-FrameTime)); inputCommandBinder.Bind(Button.J, TURN_LEFT); inputCommandBinder.Bind(Button.L, TURN_RIGHT); inputCommandBinder.Bind(Button.I, TURN_UP); inputCommandBinder.Bind(Button.K, TURN_DOWN); inputCommandBinder.Bind(Button.U, ROLL_LEFT); inputCommandBinder.Bind(Button.O, ROLL_RIGHT); }
protected override void Initialize() { var quadMesh = new Quad(Window.Device); var triangleMesh = new Triangle(Window.Device); var cubeMesh = new Cube(Window.Device); var sphereMesh = new Sphere(Window.Device); mMaterial = new Material("shader.fx", Window.Device); mQuadBinding = new MeshMaterialBinding(Window.Device, mMaterial, quadMesh); mTriangleBinding = new MeshMaterialBinding(Window.Device, mMaterial, triangleMesh); mCubeBinding = new MeshMaterialBinding(Window.Device, mMaterial, cubeMesh); mSphereBinding = new MeshMaterialBinding(Window.Device, mMaterial, sphereMesh); mKeyboard = new Keyboard(); var stand = new FirstPersonStand { Position = new Vector3(0, 0, 3), Direction = -Vector3.ZAxis }; var lens = new PerspectiveProjectionLens(); mCamera = new Camera(stand, lens); var commands = new CommandManager(); commands.Add(ESCAPE, Exit); commands.Add(TAKE_SCREENSHOT, Window.TakeScreenshot); commands.Add(TURN_LEFT, () => stand.Yaw(-Frametime)); commands.Add(TURN_RIGHT, () => stand.Yaw(Frametime)); commands.Add(TURN_UP, () => stand.Pitch(-Frametime)); commands.Add(TURN_DOWN, () => stand.Pitch(Frametime)); commands.Add(ROLL_LEFT, () => stand.Roll(Frametime)); commands.Add(ROLL_RIGHT, () => stand.Roll(-Frametime)); mInputCommandBinder = new InputCommandBinder(commands, mKeyboard); mInputCommandBinder.Bind(Button.Escape, ESCAPE); mInputCommandBinder.Bind(Button.PrintScreen, TAKE_SCREENSHOT); mInputCommandBinder.Bind(Button.J, TURN_LEFT); mInputCommandBinder.Bind(Button.L, TURN_RIGHT); mInputCommandBinder.Bind(Button.I, TURN_UP); mInputCommandBinder.Bind(Button.K, TURN_DOWN); mInputCommandBinder.Bind(Button.U, ROLL_LEFT); mInputCommandBinder.Bind(Button.O, ROLL_RIGHT); mCameraCommandManager = new CameraCommandManager(commands, mInputCommandBinder, stand); mVector3Random = new Vector3RandomGenerator(new Vector3(-2, -1, -2), new Vector3(2, 1, 2), 1); mCubePositions = new[] { mVector3Random.Next(), mVector3Random.Next(), mVector3Random.Next() }; mTrianglePositions = new[] { mVector3Random.Next(), mVector3Random.Next(), mVector3Random.Next() }; mQuadPositions = new[] { mVector3Random.Next(), mVector3Random.Next(), mVector3Random.Next() }; }