static void Main(string[] args) { Game game = new Game(1280, 780, "AsteroidGame"); Actor root = new Actor(); game.Root = root; Sprite backGround = new Sprite("background.png"); backGround.X = 0; backGround.Y = 0; root.AddChild(backGround); Ship ship = new Ship(1280 / 2, 780 / 2); root.AddChild(ship); DebrisSpawner debrisSpawner = new DebrisSpawner(0, null, true); root.AddChild(debrisSpawner); //## Set up game here ##// game.Run(); }
public void CreateNewSpawners(float deltaTime) { if (_newSpawnerTimer.Seconds >= _timeToSpawnNewSpawner && _canSpawnMore) { //_timeToSpawnNewSpawner += 10; Satellite satellite = new Satellite(); DebrisSpawner debrisSpawner = new DebrisSpawner(0, null, false); Parent.AddChild(debrisSpawner); _newSpawnerTimer.Restart(); } }