/// <summary> /// Updates game /// </summary> /// <param name="gameTime"></param> protected override void Update(GameTime gameTime) { var ds = GetService<DebugStrings>(); var debRen = GetService<DebugRender>(); var graphSys = GetService<GraphSystem>(); if(InputDevice.IsKeyDown(Keys.X)) { Graph graph = Graph.MakeTree( 4096, 40 ); // Graph<BaseNode> graph = Graph<BaseNode>.MakeRing( 512 ); graphSys.AddGraph(graph); } if(InputDevice.IsKeyDown(Keys.Z)) { // StanfordNetwork graph = new StanfordNetwork(); stNet = new StanfordNetwork(); // stNet.ReadFromFile("../../../../p2p_networks/p2p-Gnutella25.txt"); //stNet.ReadFromFile("../../../../medicine/edgeList.txt"); stNet.ReadFromFile("../../../../medicine/edge.txt"); //stNet.ReadFromFile("D:/Graphs/collab_networks/CA-GrQc.txt"); // stNet.ReadFromFile("../../../../collab_networks/CA-HepTh.txt"); // stNet.ReadFromFile("../../../../collab_networks/CA-CondMat.txt"); // stNet.ReadFromFile("../../../../cit_networks/Cit-HepTh.txt"); graphSys.AddGraph(stNet); // graph file names: // CA-GrQc small // CA-HepTh middle // CA-CondMat large //CitationGraph graph = new CitationGraph(); //graph.ReadFromFile("../../../../articles_data/idx_edges.txt"); //graphSys.AddGraph(graph); } if (InputDevice.IsKeyDown(Keys.V)) { var protGraph = new ProteinGraph(); protGraph.ReadFromFile("../../../../signalling_table.csv"); // add categories of nodes with different localization: // category 1 (membrane): graphSys.AddCategory(new List<int> { 0, 1, 2, 20 }, new Vector3(0, 0, 0), 700); // category 2 (cytoplasma): graphSys.AddCategory(new List<int> { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, new Vector3(0, 0, 0), 300); // category 3 (nucleus): graphSys.AddCategory(new List<int> { 8, 12, 13, 14, 15, 16, 17, 18, 19 }, new Vector3(0, 0, 0), 100); graphSys.AddGraph(protGraph); } //ds.Add(Color.Orange, "FPS {0}", gameTime.Fps); //ds.Add(Color.Orange, "F1 - show developer console"); //ds.Add(Color.Orange, "F5 - build content and reload textures"); //ds.Add(Color.Orange, "F12 - make screenshot"); //ds.Add(Color.Orange, "ESC - exit"); //ds.Add(Color.Orange, "Press Z or X to load graph"); //ds.Add(Color.Orange, "Press M to load painted graph (SLOW!)"); //ds.Add(Color.Orange, "Press P to pause/unpause"); // ds.Add(Color.Orange, "Press I to switch to manual mode"); base.Update(gameTime); }
/// <summary> /// Updates game /// </summary> /// <param name="gameTime"></param> protected override void Update(GameTime gameTime) { var ds = GetService<DebugStrings>(); var debRen = GetService<DebugRender>(); var graphSys = GetService<GraphSystem>(); if (InputDevice.IsKeyDown(Keys.X)) { Graph graph = Graph.MakeTree(4096, 40); // Graph<BaseNode> graph = Graph<BaseNode>.MakeRing( 512 ); graphSys.AddGraph(graph); } if (InputDevice.IsKeyDown(Keys.Z)) { // StanfordNetwork graph = new StanfordNetwork(); stNet = new StanfordNetwork(); // TODO: add path file //stNet.ReadFromFile("../../../../Graf.txt"); doctorToPatients = new Dictionary<Doctor, HashSet<Patient>>(); Dictionary<string, int> dict = new Dictionary<string, int>(); ReaderFiles.ReadFromFilePatientData("../../../../almazovdata", dict, doctorToPatients); //ReaderFiles.ReadEpisodeList = ("../../../../res"); //ReaderFiles.ReadAndFindPatient(); stNet.BuildGraphFromDictinary(doctorToPatients); graphSys.AddGraph(stNet); } if (InputDevice.IsKeyDown(Keys.V)) { var protGraph = new ProteinGraph(); protGraph.ReadFromFile("../../../../signalling_table.csv"); // add categories of nodes with different localization: // category 1 (membrane): graphSys.AddCategory(new List<int> { 0, 1, 2, 20 }, new Vector3(0, 0, 0), 700); // category 2 (cytoplasma): graphSys.AddCategory(new List<int> { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, new Vector3(0, 0, 0), 300); // category 3 (nucleus): graphSys.AddCategory(new List<int> { 8, 12, 13, 14, 15, 16, 17, 18, 19 }, new Vector3(0, 0, 0), 100); graphSys.AddGraph(protGraph); } //ds.Add(Color.Orange, "FPS {0}", gameTime.Fps); //ds.Add(Color.Orange, "F1 - show developer console"); //ds.Add(Color.Orange, "F5 - build content and reload textures"); //ds.Add(Color.Orange, "F12 - make screenshot"); //ds.Add(Color.Orange, "ESC - exit"); //ds.Add(Color.Orange, "Press Z or X to load graph"); //ds.Add(Color.Orange, "Press M to load painted graph (SLOW!)"); //ds.Add(Color.Orange, "Press P to pause/unpause"); // ds.Add(Color.Orange, "Press I to switch to manual mode"); base.Update(gameTime); }