예제 #1
0
파일: TextField.cs 프로젝트: Yuma-Shi/GLhf
 public TextField(Vector2 a_position, int a_width, int a_height, bool a_acceptLetters, bool a_acceptNumbers, bool a_acceptSpecials, int a_maxLength)
     : base(a_position, "")
 {
     m_textToShow	= new Text(a_position, new Vector2(4, 2), "", "VerdanaBold", Color.Black, false);
     m_box			= new Box(a_position, a_width, a_height, Color.White, Color.Black, 2, false);
     m_caret			= new Line(m_box.getPosition(), m_box.getPosition(), new Vector2(5, 3), new Vector2(5, a_height - 3), Color.Black, 1, true);
     m_writing		= false;
     m_acceptLetters	= a_acceptLetters;
     m_acceptNumbers = a_acceptNumbers;
     m_acceptSpecials = a_acceptSpecials;
     m_maxLength = a_maxLength;
     m_currentLocale = "euSv";
     m_posV2 = a_position;
 }
예제 #2
0
        public override void load()
        {
            base.load();
            Game.getInstance().m_camera.setPosition(Vector2.Zero);
            Vector2 t_textOffset = new Vector2(5, 2);
            m_triggerButtons = new LinkedList<Button>();
            m_effectButtons = new LinkedList<Button>();
            m_triggerMenu = new LinkedList<TextButton>();
            m_effectMenu = new LinkedList<TextButton>();
            m_recLines = new Line[4];
            m_textField = null;
            m_background = new Box(Vector2.Zero, 400, Game.getInstance().getResolution().Y, Color.Gray, false);

            m_btnAddEvent = new Button("btn_asset_list", new Vector2(0, (m_events.Keys.Count * 25)), "Add Event", "VerdanaBold", Color.Black, t_textOffset);
            m_btnAddEvent.m_clickEvent += new Button.clickDelegate(newEvent);

            m_btnAddTrigger = new Button("btn_asset_list", Vector2.Zero, "Add Trigger", "VerdanaBold", Color.Black, t_textOffset);
            m_btnAddTrigger.m_clickEvent += new Button.clickDelegate(newTrigger);

            m_btnAddEffect = new Button("btn_asset_list", Vector2.Zero, "Add Effect", "VerdanaBold", Color.Black, t_textOffset);
            m_btnAddEffect.m_clickEvent += new Button.clickDelegate(newEffect);

            m_triggerMenu.AddLast(new TextButton(new Vector2(400, 555), "Rectangle", "MotorwerkNormal"));
            m_triggerMenu.Last().m_clickEvent += new TextButton.clickDelegate(addRectangle);

            m_triggerMenu.AddLast(new TextButton(new Vector2(400, 580), "Circle (NYI)", "MotorwerkNormal"));
            m_triggerMenu.Last().m_clickEvent += new TextButton.clickDelegate(addCircle);

            m_triggerMenu.AddLast(new TextButton(new Vector2(400, 605), "Switch/Button", "MotorwerkNormal"));
            m_triggerMenu.Last().m_clickEvent += new TextButton.clickDelegate(addSwitch);

            m_triggerMenu.AddLast(new TextButton(new Vector2(400, 630), "Chase check", "MotorwerkNormal"));
            m_triggerMenu.Last().m_clickEvent += new TextButton.clickDelegate(addChase);

            m_triggerMenu.AddLast(new TextButton(new Vector2(400, 655), "IsDeadTrigger", "MotorwerkNormal"));
            m_triggerMenu.Last().m_clickEvent += new TextButton.clickDelegate(addIsDead);

            m_effectMenu.AddLast(new TextButton(new Vector2(400, 580), "Cutscene", "MotorwerkNormal"));
            m_effectMenu.Last().m_clickEvent += new TextButton.clickDelegate(addCutscene);

            m_effectMenu.AddLast(new TextButton(new Vector2(400, 605), "Equip", "MotorwerkNormal"));
            m_effectMenu.Last().m_clickEvent += new TextButton.clickDelegate(addEquip);

            m_effectMenu.AddLast(new TextButton(new Vector2(400, 630), "Door", "MotorwerkNormal"));
            m_effectMenu.Last().m_clickEvent += new TextButton.clickDelegate(addDoorEffect);

            m_deleteEvent = new Button("DevelopmentHotkeys//btn_delete_hotkey", new Vector2(250, 0));
            m_deleteEvent.m_clickEvent += new Button.clickDelegate(deleteEvent);

            m_exitEvent = new TextButton(new Vector2(20, Game.getInstance().getResolution().Y - 100), "Exit", "MotorwerkLarge");
            ((TextButton)m_exitEvent).m_clickEvent += new TextButton.clickDelegate(exitState);

            m_deleteTriggerEffect = new Button("btn_small_delete", Vector2.Zero);
            m_deleteTriggerEffect.m_clickEvent += new Button.clickDelegate(deleteTriggerEffect);
        }
예제 #3
0
        public override void load()
        {
            if (File.Exists("Content\\levels\\" + m_levelToLoad))
            {
                Level t_loadedLevel = Loader.getInstance().loadLevel(m_levelToLoad);

                m_gameObjectList = t_loadedLevel.getGameObjects();
                m_events = t_loadedLevel.getEvents();
            }
            else
            {
                m_events = new LinkedList<Event>();
                for (int i = 0; i < m_gameObjectList.Length; ++i)
                {
                    m_gameObjectList[i] = new LinkedList<GameObject>();
                }
            }

            foreach (LinkedList<GameObject> t_ll in m_gameObjectList)
            {
                for (int i = 0; i < t_ll.Count(); i++)
                {
                    t_ll.ElementAt(i).loadContent();
                    if (t_ll.ElementAt(i) is Player)
                    {
                        m_player = t_ll.ElementAt(i);
                        Game.getInstance().m_camera.setPosition(m_player.getPosition().getGlobalCartesian());
                    }
                }
            }

            foreach (Event t_e in m_events)
            {
                t_e.loadContent();
            }

            m_buttonDict = new Dictionary<Button, State>();
            m_assetButtonList = new LinkedList<Button>();

            m_lineList			= new LinkedList<Line>();
            m_objectPreview		= null;

            m_guiList.AddLast(m_layerLabel			= new Text(new Vector2(350, 3)	, "", "VerdanaBold", Color.Black, false));
            m_guiList.AddLast(m_parallaxLabel		= new Text(new Vector2(460, 3)	, "Parallax Value:", "VerdanaBold", Color.Black, false));
            m_guiList.AddLast(m_textObjectInfo		= new Text(new Vector2(10, 3)	, "", "VerdanaBold", Color.Black, false));
            m_guiList.AddLast(m_textGuardInfo		= new Text(new Vector2(480, 3)	, "", "VerdanaBold", Color.Black, false));
            m_layerTextField	= new TextField(new Vector2(400, 0), 50, 25, false, true, false, 3);
            m_parallaxScrollTF	= new TextField(new Vector2(580, 0), 70, 25, false, true, false, 3);
            m_statusBar	= new Box(new Vector2(0, 0), (int)Game.getInstance().getResolution().X, 25, Color.LightGray, false);
            m_statusBar.setLayer(0.111f);

            Vector2 t_btnTextOffset = new Vector2(21, 17);
            Vector2 t_modV2 = new Vector2(15, 0);
            Button t_button;
            //-----------------------------------
            #region Buttons that are always shown
            m_buttonDict.Add(m_btnSelect = new Button("DevelopmentHotkeys//btn_select_hotkey", new Vector2(0, 32 * m_buttonDict.Count() + 25), "S", "VerdanaBold", Color.Black, t_btnTextOffset), State.None);
            m_btnSelect.setHotkey(new Keys[] { Keys.S }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_delete_hotkey", new Vector2(0, 32 * m_buttonDict.Count() + 25), "D", "VerdanaBold", Color.Black, t_btnTextOffset), State.Delete);
            t_button.setHotkey(new Keys[] { Keys.D }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Building mode buttons
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_ladder_hotkey",		new Vector2(0, 32 * m_buttonDict.Count() + 25), "L", "VerdanaBold", Color.Black, t_btnTextOffset), State.Ladder);
            t_button.setHotkey(new Keys[] { Keys.L }, guiButtonClick);
            m_buttonDict.Add(t_button	= new Button("DevelopmentHotkeys//btn_platform_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "P", "VerdanaBold", Color.Black, t_btnTextOffset), State.Platform);
            t_button.setHotkey(new Keys[] { Keys.P }, guiButtonClick);
            m_buttonDict.Add(m_btnBackground = new Button("DevelopmentHotkeys//btn_background_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "B", "VerdanaBold", Color.Black, t_btnTextOffset), State.Background);
            m_btnBackground.setHotkey(new Keys[] { Keys.B }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_hero_hotkey",		new Vector2(0, 32 * m_buttonDict.Count() + 25), "H", "VerdanaBold", Color.Black, t_btnTextOffset), State.Player);
            t_button.setHotkey(new Keys[] { Keys.H }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_spotlight_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "T", "VerdanaBold", Color.Black, t_btnTextOffset), State.SpotLight);
            t_button.setHotkey(new Keys[] { Keys.T }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_wall_hotkey",		new Vector2(0, 32 * m_buttonDict.Count() + 25), "W", "VerdanaBold", Color.Black, t_btnTextOffset), State.Wall);
            t_button.setHotkey(new Keys[] { Keys.W }, guiButtonClick);
            m_buttonDict.Add(t_button= new Button("DevelopmentHotkeys//btn_lightswitch_hotkey", new Vector2(0, 32 * m_buttonDict.Count() + 25), "s+T", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.LightSwitch);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.T }, guiButtonClick);
            m_buttonDict.Add(m_btnVent = new Button("DevelopmentHotkeys//btn_ventilation_hotkey", new Vector2(0, 32 * m_buttonDict.Count() + 25), "V", "VerdanaBold", Color.Black, t_btnTextOffset), State.Ventrance);
            m_btnVent.setHotkey(new Keys[] { Keys.V }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_window_hotkey",		new Vector2(0, 32 * m_buttonDict.Count() + 25), "N", "VerdanaBold", Color.Black, t_btnTextOffset), State.Window);
            t_button.setHotkey(new Keys[] { Keys.N }, guiButtonClick);
            m_buttonDict.Add(m_btnGuard = new Button("DevelopmentHotkeys//btn_guard_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "G", "VerdanaBold", Color.Black, t_btnTextOffset), State.Guard);
            m_btnGuard.setHotkey(new Keys[] { Keys.G }, guiButtonClick);
            m_buttonDict.Add(m_btnDuckHide = new Button("DevelopmentHotkeys//btn_duckhide_hotkey", new Vector2(0, 32 * m_buttonDict.Count() + 25), "A", "VerdanaBold", Color.Black, t_btnTextOffset), State.DuckHidingObject);
            m_btnDuckHide.setHotkey(new Keys[] { Keys.A }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_foreground_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "F", "VerdanaBold", Color.Black, t_btnTextOffset), State.Foreground);
            t_button.setHotkey(new Keys[] { Keys.F }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_rope_hotkey",		new Vector2(0, 32 * m_buttonDict.Count() + 25), "O", "VerdanaBold", Color.Black, t_btnTextOffset), State.Rope);
            t_button.setHotkey(new Keys[] { Keys.O }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_doorhang_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "s+W", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.CornerHang);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.W }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_checkpoint_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "K", "VerdanaBold", Color.Black, t_btnTextOffset), State.Checkpoint);
            t_button.setHotkey(new Keys[] { Keys.K }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_clutter_hotkey",	new Vector2(0, 32 * m_buttonDict.Count() + 25), "C", "VerdanaBold", Color.Black, t_btnTextOffset), State.Prop);
            t_button.setHotkey(new Keys[] { Keys.C }, guiButtonClick);
            m_buttonDict.Add(m_btnConsKey = new Button(null, new Vector2(0, 32 * m_buttonDict.Count() + 25), "c+A", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Consumable);
            m_btnConsKey.setHotkey(new Keys[] { Keys.LeftControl, Keys.A }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button(null, new Vector2(0, 32 * m_buttonDict.Count() + 25), "s+D", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.LockedDoor);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.D }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button(null, new Vector2(0, 32 * m_buttonDict.Count() + 25), "c+F", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.FlickeringSign);
            t_button.setHotkey(new Keys[] { Keys.LeftControl, Keys.F }, guiButtonClick);

            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Ventilation buttons
            Vector2 t_ventMenu = new Vector2(m_btnVent.getBox().X + 32, m_btnVent.getBox().Y);
            int t_buttonNumber = 0;

            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_tvent_hotkey", t_ventMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+V", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.TVent);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.V }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_svent_hotkey", t_ventMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+A", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.StraVent);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.A }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_cvent_hotkey", t_ventMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+C", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.CrossVent);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.C }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_ovent_hotkey", t_ventMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+R", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.CornerVent);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.R }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button(null, t_ventMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+E", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.EndVent);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.E }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Hiding object buttons
            t_buttonNumber = 0;
            Vector2 t_hideMenu = new Vector2(m_btnDuckHide.getBox().X + 32, m_btnDuckHide.getBox().Y);

            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_standhide_hotkey", t_hideMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+F", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.StandHidingObject);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.F }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Guard object buttons
            t_buttonNumber = 0;
            Vector2 t_guardMenu = new Vector2(m_btnGuard.getBox().X + 32, m_btnGuard.getBox().Y);

            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_dog_hotkey", t_guardMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+G", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.GuardDog);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.G }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_camera_hotkey", t_guardMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+Q", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Camera);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.Q }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Consumable Buttons
            t_buttonNumber = 0;
            Vector2 t_consMenu = new Vector2(m_btnConsKey.getBox().X + 32, m_btnConsKey.getBox().Y);

            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_key_hotkey", t_consMenu + new Vector2(t_buttonNumber++ * 32, 0), "Z", "VerdanaBold", Color.Black, t_btnTextOffset), State.Key);
            t_button.setHotkey(new Keys[] { Keys.Z }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button("DevelopmentHotkeys//btn_heart_hotkey", t_consMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+H", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Heart);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.H }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button(null, t_consMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+B", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Objective);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.B }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Background Buttons
            t_buttonNumber = 0;
            Vector2 t_bgMenu = new Vector2(m_btnBackground.getBox().X + 32, m_btnBackground.getBox().Y);

            m_buttonDict.Add(t_button = new Button(null, t_bgMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+X", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Shadow);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.X }, guiButtonClick);
            m_buttonDict.Add(t_button = new Button(null, t_bgMenu + new Vector2(t_buttonNumber++ * 32, 0), "s+Z", "VerdanaBold", Color.Black, t_btnTextOffset - t_modV2), State.Parallax);
            t_button.setHotkey(new Keys[] { Keys.LeftShift, Keys.Z }, guiButtonClick);
            #endregion
            //-----------------------------------

            //-----------------------------------
            #region Layer buttons
            m_buttonList.AddLast(m_layerButtonList = GuiListFactory.createNumeratedList(5, "DevelopmentHotkeys//btn_layer_chooser"));
            GuiListFactory.setListPosition(m_layerButtonList, new Vector2(40, Game.getInstance().getResolution().Y - (m_layerButtonList.First().getBox().Height)));
            GuiListFactory.setButtonDistance(m_layerButtonList, new Vector2(73, 0));
            GuiListFactory.setTextOffset(m_layerButtonList, new Vector2(34, 8));

            int k = 1;
            foreach (Button t_feButton in m_layerButtonList)
            {
                t_feButton.setHotkey(new Keys[] { (Keys)Enum.Parse(typeof(Keys), "D" + k++) }, setLayer);
            }
            #endregion
            //-----------------------------------

            setBuildingState(m_btnSelect, State.None);

            base.load();
        }
예제 #4
0
파일: Cutscene.cs 프로젝트: theKyuu/GLhf
        private bool parseAndExecute(GameTime a_gameTime)
        {
            char[] t_delimiterChars = {':'};
            m_currentCommand = m_commands[m_comDone].Split(t_delimiterChars);
            if (m_currentCommand[0].Equals("waitForKey", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_waiting = true;
                return false;
            }
            else if (m_currentCommand[0].Equals("waitUntil", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_timeForNextCommand = (float)a_gameTime.TotalGameTime.TotalMilliseconds + ((float)int.Parse(m_currentCommand[1]));
                return false;
            }
            else if (m_currentCommand[0].Equals("addGUI", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length < 5)
                {
                    throw new ParseException();
                }
                m_guis.Add(int.Parse(m_currentCommand[1]), new GuiObject(new Vector2(int.Parse(m_currentCommand[2]), int.Parse(m_currentCommand[3])), m_currentCommand[4]));
            }
            else if (m_currentCommand[0].Equals("removeGui", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_guis.Remove(int.Parse(m_commands[1]));
            }
            else if (m_currentCommand[0].Equals("setLayer", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length < 2)
                {
                    throw new ParseException();
                }
                m_guis[int.Parse(m_currentCommand[1])].setLayer(((float)int.Parse(m_currentCommand[2]) / 1000f));
            }
            else if (m_currentCommand[0].Equals("addText", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length < 10)
                {
                    throw new ParseException();
                }
                m_guis.Add(int.Parse(m_currentCommand[1]), new Text(new Vector2(int.Parse(m_currentCommand[2]), int.Parse(m_currentCommand[3])), m_currentCommand[4],
                    m_currentCommand[5], new Color(int.Parse(m_currentCommand[6]),int.Parse(m_currentCommand[7]),int.Parse(m_currentCommand[8]),int.Parse(m_currentCommand[8])),false));
            }
            else if (m_currentCommand[0].Equals("removeText", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_guis.Remove(int.Parse(m_currentCommand[1]));
            }
            else if (m_currentCommand[0].Equals("sound", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                new Sound(m_currentCommand[1]).play();
            }
            else if (m_currentCommand[0].Equals("setCamera", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_waiting = true;
                m_cameraMoveTo = new Vector2(float.Parse(m_currentCommand[1]), float.Parse(m_currentCommand[2]));
                m_timeForNextCommand = (float)a_gameTime.TotalGameTime.TotalMilliseconds + float.Parse(m_currentCommand[3]);
                m_timeStart = (float)a_gameTime.TotalGameTime.TotalMilliseconds;
                return false;
            }
            else if (m_currentCommand[0].Equals("addParticle", StringComparison.OrdinalIgnoreCase))
            {
                if (m_currentCommand.Length == 1)
                {
                    throw new ParseException();
                }
                m_objects.AddLast(new Particle(new Vector2(float.Parse(m_currentCommand[1]),float.Parse(m_currentCommand[2])),m_currentCommand[3],float.Parse(m_currentCommand[4]),float.Parse(m_currentCommand[5])));
            }
            else if (m_currentCommand[0].Equals("addCinematic", StringComparison.OrdinalIgnoreCase))
            {

                int t_BoxWidth = Game.getInstance().m_graphics.PreferredBackBufferWidth * 2;
                int t_BoxHeight = Game.getInstance().m_graphics.PreferredBackBufferHeight / 5;
                int t_windowHeight = Game.getInstance().m_graphics.PreferredBackBufferHeight;
                Box tBoxTop = new Box(new Vector2(0, 0),t_BoxWidth ,t_BoxHeight , Color.Black, false);
                m_objects.AddLast(tBoxTop);
                tBoxTop.setMove(new Vector2(-t_BoxWidth / 2, -t_windowHeight / 2 - t_BoxHeight), new Vector2(-t_BoxWidth / 2, -t_windowHeight/2), a_gameTime, 0.1f);
                Box tBoxBottom = new Box(new Vector2(0, Game.getInstance().m_graphics.PreferredBackBufferHeight - t_BoxHeight), t_BoxWidth, t_BoxHeight, Color.Black, false);
                m_objects.AddLast(tBoxBottom);
                tBoxBottom.setMove(new Vector2(-t_BoxWidth / 2, t_windowHeight / 2 ), new Vector2(-t_BoxWidth / 2, t_windowHeight/2 - t_BoxHeight), a_gameTime, 0.1f);

            }
            else
            {
                throw new ParseException();
            }
            return true;
        }
예제 #5
0
 private void removeDialog()
 {
     m_inputFeedback = null;
     m_buttons.Remove(m_btnYes);
     m_buttons.Remove(m_btnNo);
     m_btnYes = null;
     m_btnNo = null;
     m_dialogBackground = null;
     m_countDown = null;
 }
예제 #6
0
        private void createDialog(string a_text)
        {
            Vector2 t_halfRes = Game.getInstance().getResolution() / 2;

            m_inputFeedback = new Text(t_halfRes, a_text, "VerdanaBold", m_normal, false);
            m_inputFeedback.move(new Vector2(-(m_inputFeedback.getBox().Width / 2), -100));
            m_buttons.AddLast(m_btnYes = new TextButton(new Vector2(t_halfRes.X - 175, t_halfRes.Y), "YES", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red));
            m_buttons.AddLast(m_btnNo = new TextButton(new Vector2(t_halfRes.X + 65, t_halfRes.Y), "NO", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red));
            m_btnYes.m_clickEvent += new TextButton.clickDelegate(buttonYes);
            m_btnNo.m_clickEvent += new TextButton.clickDelegate(buttonNo);
            m_dialogBackground = new Box(new Vector2(t_halfRes.X - 200, t_halfRes.Y - 125), 400, 220, Color.Gray, true);
        }