public override float Calculate(Pawn observer, Pawn assessed)
 {
     return(GradualRomanceMod.numberOfRelationships / (RelationshipUtility.GetAllPawnsRomanticWith(observer).Count() + 1));
 }
 public override bool Check(Pawn observer, Pawn assessed)
 {
     return(RelationshipUtility.GetAllPawnsRomanticWith(observer).Count() >= GradualRomanceMod.numberOfRelationships && !RelationshipUtility.GetAllPawnsRomanticWith(observer).Contains(assessed));
 }