private void Charge(kcsapi_charge source) { Fleet fleet = null; // 補給した艦が所属している艦隊。艦隊をまたいで補給はできないので、必ず 1 つに絞れる foreach (var ship in source.api_ship) { var target = this.Ships[ship.api_id]; if (target == null) continue; target.Charge(ship.api_fuel, ship.api_bull, ship.api_onslot); if (fleet == null) { fleet = this.GetFleet(target.Id); } } if (fleet != null) { fleet.State.Update(); fleet.State.Calculate(); } }
private void Charge(kcsapi_charge charge) { if (charge == null) return; foreach (var ship in charge.api_ship) { var target = this.Ships[ship.api_id]; if (target == null) continue; target.Charge(ship.api_fuel, ship.api_bull, ship.api_onslot); } foreach (var f in Fleets.Values) f.UpdateShips(); }