internal LocalInfoCollection ReadLocalVarSig() { const byte local_sig = 0x7; if (ReadByte() != local_sig) { throw new NotSupportedException(); } var localVariables = new LocalInfoCollection(); var count = ReadCompressedUInt32(); for (int i = 0; i < count; ++i) { localVariables.Add(new LocalInfo(ReadTypeSignature())); } return(localVariables); }
public LocalVarSigBuilder() { localVariables = new LocalInfoCollection(); }