예제 #1
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 public GPSGrid(GPSGrid refGrid, IGPSRoute route, double BWidthFactor, double DistFactor, bool isDist)
 {
     m_Distance = DistFactor * Settings.Radius;
     m_Grid = new Dictionary<int, IDictionary<int, IList<int>>>();
     m_Route = route; //Just copy the reference
     if (refGrid == null)
     {
         //Set grid size from aprox distance for reference
         //See Trails plugin, TrailsGPSLocation.getGPSBounds()
         m_latWidth = BWidthFactor * Settings.Radius / 110574 * 1.005F;
         m_lngWidth = BWidthFactor * Settings.Radius / 111132 / Math.Cos(m_Route[0].Value.LongitudeDegrees * Math.PI / 180);
     }
     else
     {
         m_latWidth = refGrid.m_latWidth;
         m_lngWidth = refGrid.m_lngWidth;
     }
     if (isDist)
     {
         m_Dist = m_Route.GetDistanceMetersTrack();
     }
     else
     {
         m_Dist = null;
     }
     for (int i = 0; i < m_Route.Count; i++ )
     {
         addGrid(i);
     }
 }
예제 #2
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 public GPSGrid(GPSGrid refGrid, IGPSRoute route)
     : this(refGrid, route, 1, 1, false)
 { }
예제 #3
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 public GPSGrid(GPSGrid refGrid, IActivity activity, double BWidthFactor, bool isDist)
     : this(refGrid, activity.GPSRoute, BWidthFactor, BWidthFactor, isDist)
 { }
예제 #4
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 public GPSGrid(GPSGrid refGrid, IActivity activity)
     : this(refGrid, activity, 1, false)
 { }
예제 #5
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        private static IList<IActivity> findSimilarRoutes(IGPSRoute refRoute, string refId, IList<IActivity> activities, bool activityCompare, System.Windows.Forms.ProgressBar progressBar)
        {
            if (progressBar == null)
            {
                progressBar = new System.Windows.Forms.ProgressBar();
            }
            IList<IActivity> result = new List<IActivity>();
            if (refRoute == null || refRoute.Count == 0)
                return result;
            if (activities == null)
            {
                activities = getBaseActivities();
            }
            progressBar.Value = 0;
            progressBar.Minimum = 0;
            progressBar.Maximum = activities.Count;

            GPSGrid refGrid = new GPSGrid(null, refRoute);
            IDictionary<string, int> beginningPoints = new Dictionary<string, int>();
            IDictionary<string, int> endPoints = new Dictionary<string, int>();

            setBeginningAndEndPoints(refId, refRoute, activityCompare, beginningPoints, endPoints);
            if (!beginningPoints.ContainsKey(refId) ||
                beginningPoints[refId] <= -1 ||
                      endPoints[refId] <= -1)
            {
                //The settings does not include any points
                return result;
            }
            foreach (IActivity otherActivity in activities)
            {
                if (otherActivity.GPSRoute != null && otherActivity.GPSRoute.Count > 0 &&
                    //Simple prune, eliminating routes not possibly common
                        otherActivity.GPSRoute[0].Value.DistanceMetersToPoint(refRoute[0].Value)
                        < otherActivity.GPSRoute.TotalDistanceMeters + refRoute.TotalDistanceMeters)
                {
                    setBeginningAndEndPoints(otherActivity, activityCompare, beginningPoints, endPoints);
                    //int noOfPoints = otherActivity.GPSRoute.Count;
                    if (beginningPoints[otherActivity.ReferenceId] > -1 && endPoints[otherActivity.ReferenceId] > -1)
                    {
                        int pointsOutside = 0;
                        bool inBand = true;
                        int direction = 0;
                        int prevMatch = -1;

                        //IGPSBounds otherBounds = GPSBounds.FromGPSRoute(otherActivity.GPSRoute);
                        GPSGrid otherGrid = new GPSGrid(refGrid, otherActivity);

                        //Check if the reference route fits in the other activity
                        for (int i = beginningPoints[refId]; i <= endPoints[refId]; i++)
                        {
                            IGPSPoint point = refRoute[i].Value;
                            int closests = otherGrid.getClosePoint(point);
                            if (closests < 0)
                            {
                                pointsOutside++;
                                if (pointsOutside / ((double)refRoute.Count) > Settings.ErrorMargin)
                                {
                                    inBand = false;
                                    break;
                                }
                            }
                            else if (Settings.HasDirection)
                            {
                                int currMatch = closests;// grid.getCloseSinglePoint(point);
                                if (currMatch > prevMatch)
                                {
                                    direction++;
                                }
                                else if (currMatch < prevMatch)
                                {
                                    direction--;
                                }
                                prevMatch = currMatch;

                                ////Find direction. Works well when the routes are not overlapping and have similar length
                                ////Use all matching points to get majority decision
                                ////All matching points from grid.getAllClose would be better but is significantly slower
                                //bool inOtherLowerHalf = i < otherActivity.GPSRoute.Count / 2;
                                //bool inLowerHalf = closests < refRoute.Count / 2;

                                //if ((inLowerHalf && inOtherLowerHalf) ||
                                //    (!inLowerHalf && !inOtherLowerHalf))
                                //    direction++;
                                //else
                                //    direction--;

                            }
                        }

                        //Check if the other activity matches the reference route 
                        //Only used when comparing activities
                        if (inBand && activityCompare)
                        {
                            pointsOutside = 0;
                            for (int i = beginningPoints[otherActivity.ReferenceId]; i <= endPoints[otherActivity.ReferenceId]; i++)
                            {
                                IGPSPoint point = otherActivity.GPSRoute[i].Value;
                                int closests = refGrid.getClosePoint(point);
                                if (closests < 0)
                                {
                                    pointsOutside++;
                                    if (pointsOutside / ((double)otherActivity.GPSRoute.Count) > Settings.ErrorMargin)
                                    {
                                        inBand = false;
                                        break;
                                    }
                                }
                            }
                        }
                        if (inBand && direction >= 0)
                        {
                            result.Add(otherActivity);
                        }
                    }
                }
                progressBar.Increment(1);
            }

            return result;
        }
예제 #6
0
        public static IDictionary<IActivity, IList<PointInfo[]>> findSimilarPoints(IGPSRoute refRoute, IActivityLaps refLaps, IList<IActivity> activities, System.Windows.Forms.ProgressBar progressBar)
        {
            GPSGrid refGrid = new GPSGrid(null, refRoute, 1F, 0.5F, true);
            IDictionary<IActivity, IList<PointInfo[]>> result = new Dictionary<IActivity, IList<PointInfo[]>>();
            double cumulativeAverageDist = 0;
            int noCumAv = 0;
            if (activities != null)
            {
                if (progressBar != null)
                {
                    progressBar.Value = 0;
                    progressBar.Minimum = 0;
                    progressBar.Maximum = activities.Count;
                }
                foreach (IActivity otherActivity in activities)
                {
                    const int ExtraGridIndex = 2;
                    const float MaxDistDiffFactor = 0.1F;
                    double minDistStretch = Settings.Radius * 2;

                    result.Add(otherActivity, new List<PointInfo[]>());
                    IDistanceDataTrack distTrack = otherActivity.GPSRoute.GetDistanceMetersTrack();
                    int lastMatch = -1; //index of previous match
                    int startMatch = -1;
                    IndexDiffDist lastMatchRef = null;
                    IndexDiffDist startMatchRef = null;
                    IndexDiffDist lastIndex = null;
                    for (int i = 0; i < otherActivity.GPSRoute.Count; i++)
                    {
                        IList<IndexDiffDist> currIndex = new List<IndexDiffDist>();
                        IndexDiffDist closeIndex = null; //Closest to current point
                        IndexDiffDist nextIndex = null; //The best match in this stretch
                        bool isEnd = true; //This is the end of a stretch, unless a matching point is found
                        currIndex = refGrid.getAllCloseStretch(otherActivity.GPSRoute[i].Value);
                        if (currIndex.Count > 0)
                        {
                            int prio = int.MaxValue;
                            foreach (IndexDiffDist IndDist in currIndex)
                            {
                                if (IndDist.Index > -1)
                                {
                                    //Get the closest good enough point - used at start and could restart current stretch
                                    if (closeIndex == null ||
                                        //Close match in distance
                                        (Math.Abs(IndDist.Dist - distTrack[i].Value) < 3 * Settings.Radius) ||
                                        //Close to other matches
                                        (Math.Abs(IndDist.Dist - distTrack[i].Value - cumulativeAverageDist) <
                                    Math.Abs(closeIndex.Dist - distTrack[i].Value - cumulativeAverageDist)))
                                    {
                                        closeIndex = IndDist;
                                    }

                                    //next in relation to previous match
                                    if (lastMatch > -1 && lastIndex != null)
                                    {
                                        //Only check forward, i.e follow the same direction
                                        //Use a close enough stretch
                                        //This is the iffiest part of the algorithm matching stretches...
                                        if ((IndDist.low >= lastIndex.low && IndDist.low <= lastIndex.high ||
                                             IndDist.Index >= lastIndex.low && IndDist.Index <= lastIndex.high) &&
                                            IndDist.Index >= lastIndex.Index)
                                        {
                                            //The grid overlaps the old grid
                                            //The matching index may be lower then this is a restart (this or prev match should then be dropped)
                                            if ((prio > 0 && (nextIndex == null || IndDist.Diff < nextIndex.Diff) && IndDist.Index >= lastIndex.Index))
                                            {
                                                nextIndex = IndDist;
                                                prio = 0;
                                            }
                                            else if (prio >= 0 && (IndDist.Index > lastIndex.Index && (nextIndex == null || nextIndex.Index <= lastIndex.Index)))
                                            {
                                                nextIndex = IndDist;
                                                prio = 0;
                                            }
                                            else if (IndDist.Index == lastIndex.Index && (nextIndex == null || nextIndex.Index < lastIndex.Index))
                                            {
                                                nextIndex = IndDist;
                                                prio = 0;
                                            }
                                            else if (prio > 10)
                                            {
                                                nextIndex = IndDist;
                                                prio = 10;
                                            }
                                            else if (nextIndex == null)
                                            {
                                                nextIndex = IndDist;
                                                prio = 10;
                                            }
                                            //else - not better
                                        }
                                        else if ((
                                             IndDist.low >= lastIndex.low && IndDist.low <= lastIndex.high + ExtraGridIndex ||
                                             IndDist.Index >= lastIndex.low && IndDist.Index <= lastIndex.high + ExtraGridIndex))
                                        {
                                            //Grids are not overlapping, but adjacent points match forward
                                            if (prio > 20 && IndDist.Index > lastIndex.Index)
                                            {
                                                nextIndex = IndDist;
                                                prio = 20;
                                            }
                                            else if (prio >= 20)
                                            {
                                                nextIndex = IndDist;
                                                prio = 20;
                                            }
                                        }
                                        else if ((
                                              Math.Abs(IndDist.Dist / lastIndex.Dist - 1) < MaxDistDiffFactor) &&
                                            (prio > 20))
                                        {
                                            nextIndex = IndDist;
                                            prio = 30;
                                        }
                                    }
                                }
                            }

                            //Update if close enough
                            if (closeIndex != null)
                            {
                                //TODO: This algorithm needs to prio correct direction better
                                //nextInd is best match for the stretch, but closeIndex could be better 
                                if (nextIndex == null ||
                                    (!nextIndex.Equals(closeIndex)) && (
                                    //back match - prefer closer
                                    lastIndex.Index > nextIndex.Index ||
                                    prio > 10 && (minDistStretch < distTrack[i].Value - distTrack[startMatch].Value ||
                                            (Math.Abs(nextIndex.Dist - distTrack[i].Value) > Settings.Radius) ||
                                            (Math.Abs(nextIndex.Dist - distTrack[i].Value - cumulativeAverageDist) >
                                        Math.Abs(closeIndex.Dist - distTrack[i].Value - cumulativeAverageDist)))))
                                {
                                    //switch to closeIndex and ignore nextIndex
                                    nextIndex = closeIndex;
                                    //start of new stretch - use best match to reference activity
                                    startMatch = i;
                                    lastIndex = closeIndex;
                                    startMatchRef = closeIndex;
                                }
                                else
                                {
                                    //The stretch continues
                                    isEnd = false;
                                    cumulativeAverageDist += (lastIndex.Diff - distTrack[i].Value - cumulativeAverageDist) / ++noCumAv;
                                }
                            }
                        }
                        if (isEnd && lastMatch >= 0)
                        {
                            // end match
                            PointInfo[] s = new PointInfo[2];
                            s[0] = new PointInfo(-i - 1);
                            s[1] = new PointInfo(-lastMatchRef.Index - 1);
                            result[otherActivity].Add(s);
                        }
                        if (nextIndex != null)
                        {
                            lastIndex = nextIndex;
                            lastMatchRef = lastIndex;
                            lastMatch = i;

                            PointInfo[] s = new PointInfo[2];
                            s[0] = new PointInfo(i, distTrack[i].Value, otherActivity.GPSRoute[i].ElapsedSeconds,
                                getRestLap(i, otherActivity),
                                startMatch + " " + lastMatch + " " + startMatchRef + " " + lastMatchRef);
                            s[1] = new PointInfo(lastIndex.Index, lastIndex.Dist, refRoute[lastIndex.Index].ElapsedSeconds,
                                getRestLap(lastIndex.Index, refRoute, refLaps));
                            result[otherActivity].Add(s);
                        }
                        else
                        {
                            lastMatch = -1;
                        }
                    }
                    //add end marker if needed
                    if (lastMatch > -1)
                    {
                        PointInfo[] s = new PointInfo[2];
                        s[0] = new PointInfo(-otherActivity.GPSRoute.Count);
                        s[1] = new PointInfo(-1);
                        result[otherActivity].Add(s);
                    }
                    if (progressBar != null)
                    {
                        progressBar.Increment(1);
                    }
                }
            }

            return result;
        }