/// <summary>
 /// Function to assign a sampler to a compute shader on the pipeline.
 /// </summary>
 /// <param name="sampler">The sampler to assign.</param>
 /// <param name="index">[Optional] The index of the sampler.</param>
 /// <returns>The fluent interface for this builder.</returns>
 public GorgonDispatchCallBuilder SamplerState(GorgonSamplerStateBuilder sampler, int index = 0) => SamplerState(sampler.Build(), index);
 /// <summary>
 /// Function to assign a sampler to a shader on the pipeline.
 /// </summary>
 /// <param name="shaderType">The type of shader to update.</param>
 /// <param name="sampler">The sampler to assign.</param>
 /// <param name="index">[Optional] The index of the sampler.</param>
 /// <returns>The fluent interface for this builder.</returns>
 /// <exception cref="NotSupportedException">Thrown if the <paramref name="shaderType"/> is not valid.</exception>
 /// <remarks>
 /// <para>
 /// <see cref="ShaderType.Compute"/> shaders are not supported in this method will throw an exception.
 /// </para>
 /// </remarks>
 public TB SamplerState(ShaderType shaderType, GorgonSamplerStateBuilder sampler, int index = 0) => SamplerState(shaderType, sampler.Build(), index);
예제 #3
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 /// <summary>
 /// Function to assign a sampler to a pixel shader on the pipeline.
 /// </summary>
 /// <param name="sampler">The sampler to assign.</param>
 /// <param name="index">[Optional] The index of the sampler.</param>
 /// <returns>The fluent interface for this builder.</returns>
 public GorgonStreamOutCallBuilder SamplerState(GorgonSamplerStateBuilder sampler, int index = 0) => SamplerState(sampler.Build(), index);