/// <summary> /// Function to load true type fonts to generate from. /// </summary> /// <param name="window">The window containing the loading message.</param> /// <returns>The font families to use when building the bitmap fonts.</returns> private static IReadOnlyList <Drawing.FontFamily> LoadTrueTypeFonts(FormMain window) { // Load in a bunch of true type fonts. DirectoryInfo dirInfo = GorgonExample.GetResourcePath("Fonts"); FileInfo[] files = dirInfo.GetFiles("*.ttf", SearchOption.TopDirectoryOnly); var fontFamilies = new List <Drawing.FontFamily>(); // Load all external true type fonts for this example. // This takes a while... foreach (FileInfo file in files) { window.UpdateStatus($"Loading Font: {file.FullName}".Ellipses(50)); Drawing.FontFamily externFont = _fontFactory.LoadTrueTypeFontFamily(file.FullName); _fontFamilies.Insert(0, externFont.Name); fontFamilies.Add(externFont); } window.UpdateStatus(null); fontFamilies.AddRange(Drawing.FontFamily.Families); return(fontFamilies); }
/// <summary> /// Function to initialize the application. /// </summary> private static async Task InitializeAsync(FormMain window) { try { GorgonExample.ResourceBaseDirectory = new DirectoryInfo(Settings.Default.ResourceLocation); GorgonExample.PlugInLocationDirectory = new DirectoryInfo(Settings.Default.PlugInLocation); // Load our packed file system plug in. window.UpdateStatus("Loading plugins..."); IGorgonPlugInService plugIns = await Task.Run(() => { _assemblyCache = new GorgonMefPlugInCache(GorgonApplication.Log); _assemblyCache.LoadPlugInAssemblies(GorgonExample.GetPlugInPath().FullName, "Gorgon.FileSystem.GorPack.dll"); return(new GorgonMefPlugInService(_assemblyCache)); }); window.UpdateStatus("Initializing graphics..."); // Retrieve the list of video adapters. We can do this on a background thread because there's no interaction between other threads and the // underlying D3D backend yet. IReadOnlyList <IGorgonVideoAdapterInfo> videoDevices = await Task.Run(() => GorgonGraphics.EnumerateAdapters(log: GorgonApplication.Log)); if (videoDevices.Count == 0) { throw new GorgonException(GorgonResult.CannotCreate, "Gorgon requires at least a Direct3D 11.4 capable video device.\nThere is no suitable device installed on the system."); } // Find the best video device. _graphics = new GorgonGraphics(videoDevices.OrderByDescending(item => item.FeatureSet).First()); _screen = new GorgonSwapChain(_graphics, window, new GorgonSwapChainInfo("Gorgon2D Space Scene Example") { Width = Settings.Default.Resolution.Width, Height = Settings.Default.Resolution.Height, Format = BufferFormat.R8G8B8A8_UNorm }); // Create a secondary render target for our scene. We use 16 bit floating point for the effect fidelity. // We'll lock our resolution to 1920x1080 (pretty common resolution for most people). _mainRtv = GorgonRenderTarget2DView.CreateRenderTarget(_graphics, new GorgonTexture2DInfo("Main RTV") { Width = (int)_baseResolution.X, Height = (int)_baseResolution.Y, Format = BufferFormat.R16G16B16A16_Float, Binding = TextureBinding.ShaderResource }); _mainSrv = _mainRtv.GetShaderResourceView(); _mainRtvAspect = _mainRtv.Width < _mainRtv.Height ? new DX.Vector2(1, (float)_mainRtv.Height / _mainRtv.Width) : new DX.Vector2((float)_mainRtv.Width / _mainRtv.Height, 1); // Initialize the renderer so that we are able to draw stuff. _renderer = new Gorgon2D(_graphics); // Set up our raw input. _input = new GorgonRawInput(window, GorgonApplication.Log); _keyboard = new GorgonRawKeyboard(); _keyboard.KeyUp += Keyboard_KeyUp; _input.RegisterDevice(_keyboard); GorgonExample.LoadResources(_graphics); // Now for the fun stuff, load our asset resources. We can load this data by mounting a directory (which I did while developing), or use a packed file. // // The resource manager will hold all the data we need for the scene. Including 3D meshes, post processing effects, etc... _resources = new ResourceManagement(_renderer, plugIns); _resources.Load(Path.Combine(GorgonExample.GetResourcePath(@"FileSystems").FullName, "SpaceScene.gorPack")); window.UpdateStatus("Loading resources..."); await _resources.LoadResourcesAsync(); SetupScene(); // Build up a font to use for rendering any GUI text. _helpFont = GorgonExample.Fonts.GetFont(new GorgonFontInfo("Segoe UI", 10.0f, FontHeightMode.Points, "Segoe UI 10pt") { OutlineSize = 2, Characters = (Resources.Instructions + "S:1234567890x").Distinct().ToArray(), FontStyle = FontStyle.Bold, AntiAliasingMode = FontAntiAliasMode.AntiAlias, OutlineColor1 = GorgonColor.Black, OutlineColor2 = GorgonColor.Black }); _textSprite = new GorgonTextSprite(_helpFont) { Position = new DX.Vector2(0, 64), DrawMode = TextDrawMode.OutlinedGlyphs, Color = GorgonColor.YellowPure }; GorgonExample.ShowStatistics = true; // Set the idle here. We don't want to try and render until we're done loading. GorgonApplication.IdleMethod = Idle; } finally { GorgonExample.EndInit(); } }
/// <summary> /// Function to generate the Gorgon bitmap fonts. /// </summary> /// <param name="fontFamilies">The list of TrueType font families to use.</param> /// <param name="window">The window that contains the loading message.</param> private static void GenerateGorgonFonts(IReadOnlyList <Drawing.FontFamily> fontFamilies, FormMain window) { // Pick a font to use with outlines. int fontWithOutlineIndex = GorgonRandom.RandomInt32(1, 5); _glowIndex = GorgonRandom.RandomInt32(fontWithOutlineIndex + 1, fontWithOutlineIndex + 5); int fontWithGradient = GorgonRandom.RandomInt32(_glowIndex + 1, _glowIndex + 5); int fontWithTexture = GorgonRandom.RandomInt32(fontWithGradient + 1, fontWithGradient + 5).Min(_fontFamilies.Count - 1); var pngCodec = new GorgonCodecPng(); using (IGorgonImage texture = pngCodec.LoadFromFile(Path.Combine(GorgonExample.GetResourcePath(@"Textures\Fonts\").FullName, "Gradient.png"))) { for (int i = 0; i < _fontFamilies.Count; ++i) { string fontFamily = _fontFamilies[i]; // Use this to determine if the font is avaiable. if (fontFamilies.All(item => !string.Equals(item.Name, fontFamily, StringComparison.InvariantCultureIgnoreCase))) { // Can't locate this one, move on... continue; } bool isExternal = Drawing.FontFamily.Families.All(item => !string.Equals(item.Name, fontFamily, StringComparison.InvariantCultureIgnoreCase)); string fontName; int outlineSize = 0; GorgonColor outlineColor1 = GorgonColor.BlackTransparent; GorgonColor outlineColor2 = GorgonColor.BlackTransparent; GorgonGlyphBrush brush = null; if (i == fontWithOutlineIndex) { fontName = $"{fontFamily} 32px Outlined{(isExternal ? " External TTF" : string.Empty)}"; outlineColor1 = GorgonColor.Black; outlineColor2 = GorgonColor.Black; outlineSize = 3; } else if (i == _glowIndex) { fontName = $"{fontFamily} 32px Outline as Glow{(isExternal ? " External TTF" : string.Empty)}"; outlineColor1 = new GorgonColor(GorgonColor.YellowPure, 1.0f); outlineColor2 = new GorgonColor(GorgonColor.DarkRed, 0.0f); outlineSize = 16; } else if (i == fontWithGradient) { fontName = $"{fontFamily} 32px Gradient{(isExternal ? " External TTF" : string.Empty)}"; brush = new GorgonGlyphLinearGradientBrush { StartColor = GorgonColor.White, EndColor = GorgonColor.Black, Angle = 45.0f }; } else if (i == fontWithTexture) { fontName = $"{fontFamily} 32px Textured{(isExternal ? " External TTF" : string.Empty)}"; brush = new GorgonGlyphTextureBrush(texture); } else { fontName = $"{fontFamily} 32px{(isExternal ? " External TTF" : string.Empty)}"; } window.UpdateStatus($"Generating Font: {fontFamily}".Ellipses(50)); var fontInfo = new GorgonFontInfo(fontFamily, 30.25f, name: fontName) { AntiAliasingMode = FontAntiAliasMode.AntiAlias, OutlineSize = outlineSize, OutlineColor1 = outlineColor1, OutlineColor2 = outlineColor2, UsePremultipliedTextures = false, Brush = brush }; _font.Add(_fontFactory.GetFont(fontInfo)); // Texture brushes have to be disposed when we're done with them. var disposableBrush = brush as IDisposable; disposableBrush?.Dispose(); } } }