public static void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content) { foreach (MiniGame minigame in minigames) { minigame.LoadContent(Content); } TransitionScreen.LoadContent(Content); Transition(); }
} = 4000; // Limit of time in ms, will decrease over time public static void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content) { foreach (MiniGame minigame in minigames) { minigame.LoadContent(Content); } TransitionScreen.LoadContent(Content); r = new Random(); gameover = Content.Load <SoundEffect>("music/gameover"); next = Content.Load <SoundEffect>("music/next"); Transition(); }