public static void NextMiniGame() { minigameId = 0; Console.WriteLine(minigameId); currentMiniGame = minigames[minigameId]; currentMiniGame.Reset(); }
public static void NextMiniGame() { int next_minigameId = minigameId; if (minigames.Count() > 1) { while (minigameId == next_minigameId) { next_minigameId = r.Next(0, minigames.Count()); } } minigameId = next_minigameId; if (minigames.Count() == 1) { minigameId = 0; // Used when testing only one game } Console.WriteLine(minigameId); currentMiniGame = minigames[minigameId]; currentMiniGame.Reset(); time_limit = Convert.ToInt32(time_limit * 0.95f); }