internal PlayGamesPlatform(IPlayGamesClient client) { this.mIdMap = new Dictionary <string, string>(); this.mClient = Misc.CheckNotNull <IPlayGamesClient>(client); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = PlayGamesClientConfiguration.DefaultConfiguration; }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { this.mIdMap = new Dictionary<string, string>(); Logger.w("Creating new PlayGamesPlatform"); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = configuration; }
/// <summary>Sign out. After signing out, /// Authenticate must be called again to sign back in. /// </summary> public void SignOut() { if (mClient != null) { mClient.SignOut(); } mLocalUser = new PlayGamesLocalUser(this); }
internal PlayGamesPlatform(IPlayGamesClient client) { this.mClient = Misc.CheckNotNull(client); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = PlayGamesClientConfiguration.DefaultConfiguration; }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = configuration; }
private PlayGamesPlatform() { this.mLocalUser = new PlayGamesLocalUser(this); }
internal PlayGamesPlatform(IPlayGamesClient client) { mClient = Misc.CheckNotNull(client); mLocalUser = new PlayGamesLocalUser(this); }
private PlayGamesPlatform() { mLocalUser = new PlayGamesLocalUser(this); }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { Logger.w("Creating new PlayGamesPlatform"); mLocalUser = new PlayGamesLocalUser(this); mConfiguration = configuration; }