internal static void InitializeFactory() { // initialize the callback thread processing PlayGamesHelperObject.CreateObject(); //Read the Service ID NearbyConnectionsManager.ReadServiceId(); NearbyConnectionsManagerBuilder sBuilder = new NearbyConnectionsManagerBuilder(); // The connection manager needs to be initialized before using it, so // wait for initialization. sBuilder.SetOnInitializationFinished(OnManagerInitialized); PlatformConfiguration cfg = NativeClient.CreatePlatformConfiguration(); Debug.Log("Building manager Now"); sManager = sBuilder.Build(cfg); }
internal NativeNearbyConnectionsClient(NearbyConnectionsManager manager) { this.mManager = Misc.CheckNotNull(manager); }